Hoot Patoots

@hoot.bsky.social

Hi there, I make art and games (Helvetii, Splash Blast Panic) and streams (twitch.tv/hoot_patoots)

while rebuilding my PC, turns out I still have that video of the phone game with the greatest character lines you've ever heard saved reposting this banger here so people don't think im having a stroke when i quote it

HALF NELSON was a 1985 Joe Pesci TV series that was cancelled after 9 episodes, but its intro seems to last forever via an escalating cavalcade of absurd cast reveals, underscored by a theme song that feels like a gag gift when you can't license "I Love L.A."...

So Europe decided that actually, life was too easy for micro businesses and thought "what if we made things insanely more costly and complicated for people all living within the EU" with PPWR huh ? This feels so incredibly short sighted and messy that I can only hope they roll it back fast

Pseudoregalia has been great fun, scratching that 3d metroidvania itch (although i wish the map was a bit better). Discovering the hidden dash tech is also super nice

A question for my fellow game devs out there, as someone who has been into 2D for a while and got into 3D level design recently. What would be your methodologies when you gotta design rather large 3d spaces where you have to go from point A to B while having a pretty permissive moveset?

Add me to the pile that isn't really thrilled of having double crossovers for the Evercold raids. I just feel this closes the raid offs to people who don't know/don't care about EVA or FF7. I'm sure it'll be fun mechanically, but they get nothing story wise aside the msq for a whole expac?