Giacomo Bonanno

@jackart89.bsky.social

🇮🇹 Environment Artist @ Ubisoft Berlin - Contract Artist @ Dekogon - Supervisor @ Think Tank Online - Ex semipro football player in europe 🏈 Portfolio - jack3d.artstation.com

Came across this take on Linked. Mind you photo is great and has benefits depending on the art discipline. The issue I and a lot of artists have with this take is that there is not absolution in GameDev. Nothing ever becomes obsolete and Photogrammetry has its cons depending on usage.

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Hi everyone! My name is Colleen Larson, I’m a Senior Character Artist at Naughty Dog. Been in the games industry for 8 years now, and had the privilege of shipping The Last of Us Part I and II among others. Jumping to this platform and see if it’s a little more friendly than some other apps. Cheers!

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Since there’s more engagement on here, I’ll post some portfolio work. Haven’t looked at these in a while, but here’s some of my favorite work from GoW: Ragnarok. I’ve learned so much since my time on this game. Lots of stuff I see that I would do differently. It’s fulfilling to see myself grow. 🪓

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Starter packs seem to have helped many find part of there audience but there scattered to the winds so making a thread of them, you find them add them be they art, dev any kind of creative outlet and see if we get more people with there audiences and find new ones.

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Started to work on polishing each individual lighting scenario. I pretty often receive questions about how not to lose focus when you are working on the location. This is an example of the comments which I do for myself. I placed this image on the second screen when I lost, I just check with it

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