@kdono11.bsky.social

Gamedev. Artist. PS1 aesthetic enthusiast.

i spent an absurd amount of time tweaking the character shader to have rim light based on the light direction, another one for ambient light, phong specular, colored penumbra, vertex colors as shadow map. also made sure it wouldn't break with other light sources. #gamedev #godot #lowpoly #pixelart

🔸Rafael Françoi🔸@rathaelos.bsky.social · 2mo ago

another two small progress bits: - fixed double lines in the background outline pp shader - anime eyes #gamedev #godot #lowpoly #pixelart #animation

Added some cool features to my 3D lines-and-trails addon! You can now choose from 3 billboard modes: VIEW (default), Z, and NONE. You can also "pin" the texture instead of having it start from the head. Also lots of bug fixes! Link and details in thread below 👇: #GodotEngine #gamedev #indiedev

Zi@majormcdoom.bsky.social · 2y ago

If you use Godot, I made a shader-powered 3D lines-and-trails addon for my own game and put it up on GitHub for anyone to use. I won't be providing any support or maintenance. Basic instructions are in the README. Cheers. github.com/CozyCubeGame... #GodotEngine #gamedev