i spent an absurd amount of time tweaking the character shader to have rim light based on the light direction, another one for ambient light, phong specular, colored penumbra, vertex colors as shadow map. also made sure it wouldn't break with other light sources. #gamedev #godot #lowpoly #pixelart
another two small progress bits: - fixed double lines in the background outline pp shader - anime eyes #gamedev #godot #lowpoly #pixelart #animation