Kurokuma51

@kurokuma51.bsky.social

Sup - Level 25 Dork - VRchat Player - Halo/Star Wars Fan Known Metaverse Characters: - Spartan G115 - Squirt the Slime - The Warden

Sooooo, I pray it would never go this far, but with money being tight... I have a Ko-Fi now, you can commission me to work on models, specifically Halo related but anything is on the table. Looking to put myself out there. Those that have my work can vouch for my skills. ko-fi.com/kurokuma51

Support Kurokuma51 on Ko-fi! ❤️. ko-fi.com/kurokuma51

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"i hope this site doesn't end up like the last one :(" Hope has nothing to do with it--DO YOUR PART! Twitter & Truth Social are dying. Their users are used to farming outrage for engagement. Don't give them any! 🚫 Don't argue with them! 🚫 Don't quote them! ✅ #BlockAndMoveOn

A poster showing a weeping skull wearing a red hat. The skeleton is holding a smartphone that is showing no comments, shares, or likes, as though no one is interacting with its posts. The text on the poster reads "This account does not feed trolls. Block and move on."

A sad reality but the writing was on the wall for a years now- the culture in VRChat had changed and so too has what people want from world creators. No longer do we have sprawling odysseys that take advantage of the platforms tools, users have become accustomed to more sedatary experiences... CON'T

Lakuza@lakuza.bsky.social · 2y ago

Wrote a long post on twitter talking about BTA's stats (really good) and the creator economy stats (not so good XD). I share my thoughts on it & talk about the viability of long dev cycle adventure worlds with creator economy in mind. Since the post is big, I'm just gonna screenshot it as 3 parts.

Please treat game developers with respect. You have no idea of what they are advocating for you on your behalf and by being toxic or negative and forcing them to make changes and playing armchair gamedev you are inevitably pushing your BIGGEST CHAMPIONS out of the room.

Furthermore, I totally understand wanting to make sure a feature that is in production isn't going to effect the game negatively. Taking the time to ensure all possibilities of what this feature/mechanic could cause is just good game design.