First loop of Ghouls n Ghosts down in one credit! Will post a recording when I get the full 2-loop 1CC, but feeling really good about my progress so far.
if you had a good night's sleep, you didn't beat the game
Someone just reblogged this on tumblr with this tag and I just fucking died I've been on this shit for over a decade and it's only getting worse
If you're serious about game development or design, PLAY OLD GAMES I can't overstate how many good ideas are sitting there waiting to be discovered. Sometimes it's not even stuff that was there at the time, it's only there now looking from a modern perspective.
There is so much even in the simplest OG games that has been lost to time and shifts in culture
If you think about it, being inundated with games that emphasize "player expression" and "letting you play your way" is a lot like being pushed into being a service top
I think a lot of people get into the mindset that "fun" in video games can only come from winning or forward progress, and that shuts the door on so many experiences. I've been on a GnG grind and the BS is a big part of why I think the game is so incredible.
New Blog Post: Why I Love Unfair Traps in Arcade Games People usually dislike hard memo traps in arcade games, or at best think they're "not that bad". I love them, though, and I think arcade games would be worse without them. Here's why: duckberet.com/blog/i-like-... (game: Violent Storm)
Every thinkpiece like this that I've seen about Geller is distinctly about the author's own comfort with the consumption of Jacob Geller Content above all else. Justice must protect the victim, but more importantly, it must allow for the continued creation of video essays about Nintendo Games
Yesterday's news about Jacob Geller broke my heart, so much that I couldn't stop dwelling on it all day. In an effort to make sense of this horrific news and my admittedly complicated feelings about it, here is my article on the Jacob Geller situation: epiloguegaming.com/what-do-we-d...
My "9 games that shaped me" picks! This was a lot of fun, especially thinking about my taste development being an ongoing journey. Tried to pick a few games from each season of my life
Within a few play sessions away from having the Ghouls n Ghosts 1-ALL in the bag, I can feel it. Once again contending with the upsetting realization that the more I practice doing something, the better I get at it. I will learn nothing from this.
REAL WEB LEGENDS: Carter's Quest Act 2 is NOW AVAILABLE!! My solo action-adventure game inspired by Zelda, DMC, and Bayonetta just got bigger. A FREE update to Carter's Quest, adding a whole new chapter to the story, massive graphical updates, and more. Available on Steam now!
New blog post: How to 1 Credit Clear (1CC) Arcade Games I get asked about this from time to time so I thought I'd write a post about it. There's nothing groundbreaking here, but hopefully it helps make arcade games feel a little less intimidating. They're just games! duckberet.com/blog/how-to-...
How to 1 Credit Clear (1CC) Arcade Games - DUCK_BERET
Arcade games are fun! Here's how to learn to clear one of them without using any continues.
duckberet.com
Ys IX: Monstrum NOX (Super Ultimate ver.) - Crossing A-A Original composer: Mitsuo Singa Arrangement: Yukihiro Jindo Guitar: Masaru Teramae Bass: Atsushi Enomoto
Maurice Noble was THE cartoon background designer. I love how much he was able to fuck around around and get so abstractly graphic, yet no one in the audience ever batted an eye because his designs lent so much personality and energy to the cartoons they were used in.
What's Opera, Doc? looks fantastic. Chuck Jones credited that to his artist Maurice Noble. Noble experimented with this cartoon and took big risks. "You will never do anything interesting if you don’t take chances," he argued. We explore what he did: animationobsessive.substack.com/p/why-whats-...
Mega Man 7 is lost media (you have to sit through an unskippable cutscene in the opening stage)
they say im still trying to 1cc detana twinbee to this day (i am they)
GTA 6 feels less like a game and more some kind of totem for a certain kind of dying gamer identity, that cannot economically or culturally sustain itself anymore. it represents a million different things and seemingly the least important of them is that it is an open world mission based video game
Heyo, if you bought and finished Lurruna, can you leave a review? We're 3 reviews away from the first visibility threshold on Steam (reviews from players with review codes don't count toward this number unfortunately) store.steampowered.com/app/4315900/...
LURRUNA - The Island of Towering Automatons on Steam
It's the GRAVITY-BOUND BOMBER!!! LURRUNA is an homage to CLASSICVANIA gameplay. Pelt bombs, beat baddies and cross chasms in a mysterious island adventure.
store.steampowered.com
Great turnout and a wonderful time presenting my Beginner's Guide to Shmups panel this morning! And thank you to @boghogstg.bsky.social for being cool with me showing the Gunvein tutorial in its entirety
I had the pleasure of noodling around on this game before launch and it's really something special. PD_CGT is on a hell of a run the past few years, can't recommend this game enough.
LURRUNA is OUT NOW!!! ($9.99 USD) Play as Dafne in an explosive remix of arcade and Classicvania mechanics! Itch (includes Steam key) - pd-cgt.itch.io/lurruna Steam - store.steampowered.com/app/4315900/...
About 1/4 of the way through it after my first sit-down and @raxkingisdead.bsky.social God Damn It you've done it again