From Moqups Labs: Culori, our popular open-source Javascript library for working with color has over 800,000 weekly downloads on npm! culorijs.org
Color functions for JavaScript · culori
culorijs.org
Moqups
@moqups.com
Make sense together: whiteboards, diagrams, design and ideation in a single, online visual collaboration app. Your favorite design tool’s favorite design tool since 2012. https://moqups.com
From Moqups Labs: Culori, our popular open-source Javascript library for working with color has over 800,000 weekly downloads on npm! culorijs.org
Color functions for JavaScript · culori
culorijs.org
💡 Pro tip: Option-clicking the Toggle Resize Constraints button will enable/disable constraints on all the nested groups in the selection. A quick way to make a complex element become constraints-aware, and in most cases Auto constraints already do the heavy lifting without further customization.
most problems are not difficult problems until you get to the 10% of them that are really really difficult
🇵🇹 🇧🇷 Moqups now speaks Portuguese! Moqups agora fala português! Whatever your team is cooking up, you can now do it in your own language.
Hot on the heels of our Resize Constraints release, we’ve redone some of our most popular element libraries as flexible UI components that resize the way you expect them to. Now available in the Stencils tab: elements for your next iOS 26 / Material Design 3 idea, in light and dark modes.
A little demo of our Figma to Moqups plugin — it’s as easy as copying & pasting:
Some really fantastic UXUI resources in here. www.humblebundle.com/books/visual...
Humble Book Bundle: Visual Design & Branding Mastery by Quarto
Redefine your personal brand or develop a fresh visual language for clients with the Visual Design & Branding Mastery Bundle by Rockport Publishers!
humblebundle.com
AI hype needs the cult of "fast" to work. "We don’t want fast because fast is actually better or cheaper. We want fast because someone convinced us that fast feels more secure... feels stronger; feels productive. Fast makes the line go up and lines going up is a good thing." -- @frank.computer
On genAI: Was prototyping really a bottleneck?
I keep hearing folks claim that the fact we can ‘prototype’ so quickly now is a good thing (thanks to modern genAI). But what if the slow parts about prototyping are actually what makes it worth doing...
frank.computer
This is a great post from @mikegallagher.bsky.social and the NHS App design team, on the trade-offs of hybrid apps: design-history.nhsapp.service.nhs.uk/native/2025/...
The trade-offs of hybrid apps
design-history.nhsapp.service.nhs.uk
I’ve been working on this for a while, but let’s make it official: I started a little Tumblr-like microblog about software craft and quality! You can sign up via RSS or a weekly newsletter digest. There’s already almost two months of content, if you just want to check it out. unsung.aresluna.org
Unsung
unsung.aresluna.org
I just spoke at #WebDayOut with my pragmatic guide to browser support. You can check out my slides at noti.st/rachelandrew...
A pragmatic guide to browser support by Rachel Andrew
It’s tempting to think of Baseline as creating a hard line. If a feature isn’t Baseline, then it’s not ready for use. However, we all know that web development is a world of “it depends”.
noti.st
A little gem for my typography lover friends: a tool to visually explore glyphs from different typefaces designed by David Jonathan Ross glyphs.djr.com/
This goes waaay back to the first Moqups version in 2012: with more than one object selected, the inputs in the Dimensions panel (X/Y/width/height) referred to the selection as a whole, which made it easy to move and resize everything to precise values, all at once. The alternative approach…
bill buxton wrote an entire book to address the problem that on a computer, less polished looks more polished, and so stakeholders will assume that what you're showing them is much farther along than it actually is so you have to spend effort making it look sketchy www.amazon.com/dp/0123740371
Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies)
Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies) [Buxton, Bill] on Amazon.com. *FREE* shipping on qualifying offers. Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies)
amazon.com
But that's not how people who are unfamiliar with critique think. They see high detail and think high fidelity. Then they think, "what comes next after high fidelity? Oh, it's production." "Therefore we must ship this vibe-coded prototype." AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
We’ve been experimenting with importing Figma designs into Moqups with our dedicated plugin. Copy objects, paste them into Moqups, and you’re done!
The clipped 3D versions all work now. 🎉 They’re still a bit slow, but seeing the gamut boundaries properly in 3D already feels pretty satisfying. Check it out: meodai.github.io/color-palett...
A new power tool: resize constraints help you make flexible UI components, with auto behavior that’s easy to customize. moqups.com/blog/introdu...
Resize Constraints and Bulk Transform
Our resize constraints and bulk transform tools make it easy to build flexible designs, and work with multiple objects.
moqups.com
Vibe coding broke people's brains because they had a bad understanding of the software design process. The pop culture model goes something like this: start out with a sketch and then render that same idea in progressively finer detail. So when tools could "skip" to high detail, people went WOW.
Comments just got better! 💬 Now, you can expand a thread to half-screen. Great for detailed discussions, decisions, requirements, and sign-off!
Now live: templates for all 14 types of UML diagrams. Our expanded stencils and easy-to-customize examples make diagramming a snap🫰 Check out our UML templates here: moqups.com/templates/ma...
🎮 Game developers, we heard your feedback and we’ve added a complete game input icon set from @kenney.nl including the brand-new Switch 2 console icons. Find them all in the app!
🚨New icon set alert: We just added nearly 1,500 Lucide icons to support your shadcn/ui builds. Perfectly crisp icons for your next dashboard or design. Check them out in app!
📚 All our wireframing tips in one place! Find our team’s advice, tricks and best practices in the new Guides section of our blog. moqups.com/blog/guides/
Can’t spot your interactions as you edit? Enable ‘Show interaction indicators’ and every interactive object gets a ⚡️ marker.
High-fidelity wireframe? But isn’t that just a prototype? Our in-house designer clear things up, explains when and why you should use them, and shows how to create your own in Moqups. 👇 moqups.com/blog/high-fi...
High Fidelity Wireframes Explained: Uses, Examples and Designer Tips
Our in-house designer explains high-fidelity wireframes, when and why you should use them, and how to create your own with Moqups.
moqups.com
Mediuk fidelity wireframing is a powerful stage in the design process, and it’s where our own team spends most of their time. That’s why we’ve put together a quick guide to explain mid-fi wireframes, why they’re useful, and how you can create them. 👇 moqups.com/blog/mid-fid...
Complete Guide to Mid-Fidelity Wireframes: What, Why & How
Learn about mid-fidelity wireframes, when to use them, and how to create them. Our step-by-step guide includes our expert insights and best practices.
moqups.com