Has anyone ever documented that Game Boy Player frame #13 contains tiny text listing the staff who made it? My attempt at a transcription is in the alt text.
Michael Fitzmayer
@mupf.dev
Video game historian, N-Gage SDK creator, homebrew game developer, hacking culture cultivator and a nerd at heart. @ngagesdk.de https://mupf.dev
This is the #ngage running the latest engine update. Before the latest round of improvements fps would hoover around 10-15 fps, now they range from 18-28 fps (1/4). #indiedev #retrogaming
Going back to basics, and hand drawing the textures I need for the Dreamcast's newest tactical RPG Gael Force. Yes, in fact this is getting the best results. #dreamcast #indiedev #gamedev #handdrawn #tacticleRPG
OK guys, the #FujiNet for #Intellivision bring-up thread has started. forums.atariage.com/topic/392009...
FujiNet for Intellivision bring-up thread
OK guys, At long last, I was finally able to get a working bring-up of FujiNet on the Intellivision. (sorry for the bad picture, my Intv1 with composite mod has a bad power board, and the only INTV I ...
forums.atariage.com
I’ve seen this marketing stunt where devs slap an asset from game X into an “engine” on platform B and claim, X running on B! So on that subject... We got Super Mario 64 for #3do at home !!! #indiedev #retrogaming (1/3)
OpenMW v2.0 gives Morrowind on PS Vita a serious upgrade: higher FPS, fewer crashes, faster loading and fixed maps. A smoother handheld experience that finally feels ready for longer sessions. #PSVita #OpenMW #RetroGaming
Morrowind on PS Vita gets faster loading and improved performance with OpenMW v2.0
OpenMW v2.0 is now available for PS Vita, and the update focuses on the things that matter most when running The Elder Scrolls III: Morrowind on ageing hand
generationamiga.com
Eric Graham’s 1987 Amiga Juggler raytracer (Part 2): Porting to SDL #gamedev #amiga #gamedevelopment #indiedev
Eric Graham's 1987 Amiga Juggler raytracer (Part 2): Porting to SDL - AlphaPixel Software Developmen
Eric Graham's 1987 Amiga Juggler raytracer (Part 2): Porting to SDL In Part 1 of this blog series, we recovered the disk image, extracted the source files, and received permission
alphapixeldev.com
So this morning I made a Wing Commander ship viewer, and this afternoon I made a Civilization 1 map maker/viewer. This is crazy.
My old DKC Advance restoration tool has been rewritten to fully support the sequels. DKC2 and DKC3 Advance colors can be restored at last.
It now lives on GitHub. Feel free to contribute! github.com/ngagesdk/N-V...
GitHub - ngagesdk/N-Vision: A modern replacement for the original Nokia N-Gage screen capture hardware.
A modern replacement for the original Nokia N-Gage screen capture hardware. - ngagesdk/N-Vision
github.com
Part of my "picking up old unfinished projects before starting any new ones" series (part X): let's build an open source/open hardware video out solution for the Nokia N-Gage. github.com/ngagesdk/N-V...
Wow!👀 Check out this crazy impressive #gameBoy port of Celeste -> joshop.itch.io/celeste-game...
Celeste Classic port to Game Boy by joshop
This is a port of CELESTE (for the PICO-8, also known as Celeste Classic) to the Game Boy.
joshop.itch.io
It’s Now Imperative That You Copy That Floppy
It’s Now Imperative That You Copy That Floppy
Hackaday Article
hackaday.com
Thanks to SDL3 officially adding DOS support there's now a fully functioning port of "Lego Island" (1997) for DOS! github.com/isledecomp/i...
Part of my "picking up old unfinished projects before starting any new ones" series (part X): let's build an open source/open hardware video out solution for the Nokia N-Gage. github.com/ngagesdk/N-V...
Got it running at 30 fps throughout the hole level. If you are interested on the technical details here is another wall of text: pastebin.com/VyyAa1Hs Running on a stock #saturn Some glitches left, but those are easy fix. Now I can finally move to #ps1 #retrogaming #indiedev
Where @schurt3r.bsky.social, a “technically ignorant” reporter pretending to cover cybersecurity, makes a fool of himself by claiming an application causes a Windows kernel OOM youtube.com/watch?v=AA65...
Swiss newspaper calls me "technically ignorant", I tear Daniel Schurter to shreds
YouTube video by Louis Rossmann
youtube.com
Premier 11, a lost Atomiswave game was acquired and dumped then converted to run on Dreamcast! A lost football game released during the World Cup...gotta love that! youtu.be/FcUa7iPEW1c
Hi! I'm looking to speak to anyone who is finding ways to resist/work around mandatory AI usage policies at work. Mostly games industry-related, but happy to speak to anyone adjacent as well! Published quotes can of course be anon if desired. DM me here or email at luke@aftermath.site, thanks!
Currently upgrading the forum phpBB to the latest version. See: www.aikido.dev/blog/phpbb-a...
Critical phpBB Vulnerability: Auth Bypass + RCE Since 2014
Aikido Security discovered a critical unauthenticated authentication bypass in phpBB affecting tens of millions of users. A single HTTP request is all it takes to take over any account — a vulnerabili...
aikido.dev
Presenting FFFFTT--(F)ast (F)ourier (T)ransform (T)esting--captured from my Sega Dreamcast! github.com/meisei4/fffftt Real-time digital signal visualization demos--including CD audio playback support--with SH4 accelerated FFTs by yours-truly! #retrogaming #dsp #math #graphics #gamedev
N-gage news from the last few years. - a modern SDK was developed by @mupf.dev This allows modern game developmehttand porting. github.com/ngagesdk
My biggest editing client has officially replaced me with an LLM, meaning I am now functionally unemployed. If any of you need a proofreader or copy editor and value having a human being who can tell right from wrong doing the job, let me know?
Copy Editing and Proofreading – Sarah Shay
sarahshay.com
This site uses "AI-collaborators" to regurgitate articles and steal images without permission.
Super Pocket Rare Edition: Banjo-Kazooie Port Lands https://www.retroshell.com/super-pocket-rare-edition-banjo-kazooie-port-review/
"Come to watch me dip my hands into Chocolate Doom, but stay to hear my dog Clementine sigh deeply because I'm porting games and not playing with her. :)" www.patreon.com/icculus/post...
Porting Chocolate Doom from SDL2 to SDL3 | Ryan C. Gordon
This first part is a bit of a slog; it took longer than I expected and it's covering a lot of ground we've already covered in other videos,
patreon.com