Nate "Naetoid" Hermanson

@naetoid.bsky.social

🇵🇭 Founder and Editor-in-Chief of @videogamesaregood.bsky.social. Used to do community management/marketing for indies and events centers. Looking to do it again. Suffering sports fan. Streamin' at twitch.tv/Naetoid. Contact: nate@videogamesgood.com

If there's anything we eat up at VGG, it's a metanarrative about game development that secretly houses a deep deduction game, all wrapped up in a nostalgic wrapping of '90s RPG goodies. And that's exactly what the ambitious TROTEOTGRPGOAT is. Blame @lucasimmanuel.bsky.social for the name.

REVIEW: The Remake of the End of the Greatest RPG of All Time is a meta mouthful in many senses of the word

Someday we'll be able to say this game title without stumbling.

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This week's video game releases include the likes of D-topia, The Incident at Galley House, The Mermaid Mask, Desktop Explorer, and more (puzzles galore 👀). Our curated July games calendar is live on Patreon and free as always.

33 games releasing for Nate's 33rd birthday?! 😼 July 2026 Calendar | video games are good

It's July! The month we celebrate our founder's birthday — everyone share some birthday wishes with Nate! ☺ — and prepare for the busiest se

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I really hope more folk play Lost Records four riot grrrl teenage punks get possessed by witchcraft and burn the world it’s so intimately human and heartfelt, and the last act has one of the most righteous acts of retribution I’ve ever experienced

four riot grrrl teenage punks stand in a softly-lit forest glade during the golden hour

people claim to want "indie games with worse graphics made by people paid more to work less" right up until said indie game costs more than $20

at the indie emporium event it was very heartening to see people's beaming faces once i told them Truth Scrapper was about toxic lesbians. a while back i was told it might not be the selling point i thought it was and im glad i didn't listen! the world yearns for toxic lesbians!!!

Look. Indie dev to Indie dev: doubling down with "you don't UNDERSTAAND we're just a little GUY we NEEEED to use claude" is the reason people are mad. People aren't mad at You. They are mad at Your Actions! You have the power to change this, right here and right now. Take it!!

🌙 CamronJK 🐰 • Enby Bnuuy Vtuber • 🏳️‍⚧️@camronjk.com · 2mo ago

This leaves a bad taste in my mouth as well... I also should note almost all of these recent posts are in a Discord thread and the initial post today is in a hidden news channel that doesn't show until you activate it manually.

Chedd

I am happy to keep answering questions. I want all of

you to feel like, at very least, you understand where we are coming from, even if you don't agree with it. I just need you all to understand, if you care about this game or or this studio, we are in a very bad and scary place now. We have been burning into our savings ever since we spun out of Netflix. There is so much more work to be done, and no more money to pay for it. And now, on top of everything else, we have to contend with a huge mob online that hates our guts. They don't know all the sacrifices we've made. They don't know that this is a studio with an incredibly high percentage of trans and nonbinary employees (also, women in general.) They don't know that every employee is a co-owner of the studio. They don't know that every employee took a huge voluntary paycut to try to make this work. They don't know about all the nights and weekends that we've worked to try to ship this game, to try to make the world a

little more empathetic and a little less lonely. All they

know is that we use Claude, and they hate us for it.

Microsoft buying these studios that make wonderful prestige titles always felt off because Xbox lacks a sense of identity that lasts longer than 3 fiscal years. This contradiction was made even worse by their unwillingness to respond to the BDS Boycott in even a perfunctory way.

Working at a AAA studio can come with some cool perks, but it’s not “an honor” it’s not something you “get” to do. As game devs of all stripes we have professional skill sets that we are paid for, that’s it. The studio needs us as a labor force more than we need it.

The value proposition of working at an AAA studio was that you were trading independence and agency for stability, and that if the game did well, you would keep your job, and if the game did badly, you might lose it. Obviously it wasn’t that cut and dry, but you get it. Now? You just lose your job.