ᴺᴼᵀ ᵀᴴᴬᵀ NDA
@notthatnda.com
Animator and Blender add-on developer, proud father of three. https://linktr.ee/notthatnda
Just did a release for the Mesh2Motion app. Open source alternative to Mixamo 🎉 #gamedev #blender - New Horse Rig + 13 animations - Offline Desktop Application - 40+ Human Animations added Check out the full release 12 notes with all changes: mesh2motion.org/news Try it out: app.mesh2motion.org
A first look at Blendinator’s Animation Mixer for Blender. I’m turning a straight quadruped walk cycle into a custom path with editable foot contacts, turns, speed changes and trajectory controls. Development alpha, available for now to AniMate Forge users. youtu.be/_b2DQLFn41U
youtu.be
Any UI/UX designers interested in open-source SVG icons? By @Abmankendrick x.com/Abmankendric... #ui #ux
Finished the hinge and slider SFX modules. There's thresholds, ticks, and loops, and they can all be recombined in different ways, so it's very versatile. The sounds aren't perfect, but good enough. Gotta move on! #gamedev #indiedev #GodotEngine
Woah, woah, woah, WOAH! #gamedev #indiedev #GodotEngine
Anim.Works has a mocap section now. First library is up: Motion Crowd, from Raised by Monsters in Spain. Nearly 100 city crowd animations, captured and cleaned up, already in Unreal as UAssets. More of their sets to come. https://anim.works/product/mocap-crowd-city-animation-library/ #mocap #unreal
AniMate Pro - Unbake - Transform fully baked animations back to splines with unmatched accuracy. - Unbake IK/FK bakes to continue working on splines Coming in 5.2 - available for Forge beta now www.animate-pro.org
Now that I already have a fluid system with buoyancy, splashes and ripples, and a physics-based fishing rod with hook-and-pull mechanics, I can add fishing by simply making a fish bite the hook and thrash around wildly near the surface. 🐧🎣💦 #gamedev #indiedev #GodotEngine
I hate universal "distance grab" mechanics in VR. IMO, a strong need/desire to minimize player movement betrays a fundamentally uninteresting world. That being said... a thing that lets you swhoop other things from afar is another story! 🐧🎣💨 #GodotEngine #gamedev #indiedev #VR
Made all wind-based shaders respond smoothly to wind speed changes instead of snapping suddenly. When I first made these, I wasn't planning any live changes in wind conditions. Now I'm adding occasional gusty winds to add to the immersiveness of the world. 🍃 #GodotEngine #gamedev #indiedev
Added more wind effects and integrated other systems into it! Characters lean into the wind to keep their balance, squint, change their gait, etc. All physical objects and floppy bits in the game also respond accordingly. 💨🍃 #GodotEngine #gamedev #indiedev
Irakli Geleishvili made a physics-based movement system for a military game in Unity with no animation clips at all, just code. 🎖️ See how it works: jettelly.com/blog/a-physi... #unity3d #gamedev #indiedev
Which is as physically accurate as breaking on a bike by pulling your own ears back, but more glamorous.
Did you know, if you put double jump in a game, everyone loves it?
Added 3D viewport passthrough. Also added some toggle buttons for it and regular backsplashes. #GodotEngine #gamedev #indiedev
Added ability to embed scenes into scripts, because I can. #GodotEngine #gamedev #indiedev
Let's do #PitchYaGame one more time! Block Block Block is a creative sandbox where players can design dioramas, rooms, and whole environments entirely their own way, with intuitive and advanced tools that allow you to enjoy every Item interaction. Coming to Steam next August 5th.
Announcing: Hidden Folks 2 - New themes and areas. - Improved graphical quality. - Second (not text!) clue. - Lots of new mouth sounds. - Various quality-of-life improvements. - Made in #godot. Get an email when it releases: hiddenfolks.com Wishlist on Steam: store.steampowered.com/app/4480060
Last couple of days to back up this super cool project! by @jazzastudios.com @kickstarter.com www.kickstarter.com/projects/jaz...
EPIC ANATOMY: The MOST FUN Guide to Drawing Bodies!
Why are Anatomy guides so BORING when the human body is so AWESOME?! Epic Anatomy is a comprehensive guide that makes Anatomy exciting!
kickstarter.com
Forge supporters: you're getting incremental discounts — 10%, 20%, 30% off recurring renewals — while keeping every perk. Nothing to do; it auto-applies on renewal. Plus: all Forge users get to test Motionator, my new rig-less animation blender add-on. www.animate-pro.org #b3d #blender #animation
AniMate — Blender Animation & Rigging Add-ons
The AniMate add-on suite brings Maya and AnimBot workflows into Blender — built with professional animators from Disney, Pixar, and DreamWorks. Studio-grade tools, weekly updates, and consistently fiv...
animate-pro.org
As an anthropologist, I endorse this message!
wee woo wee woo sir do you have any idea how fast you were global illuminating
testing HDDAGI and I'm actually shocked with how well it runs for how good it looks WTF HELLO??
[Auto-Rig Pro update log] - Export: GLTF: Support for Step and Sampling settings - Export: The button label "Set Const. Bones" has been renamed "FBX only" - Rig Tools: The ChilfOf Switcher is now exposed to non-ARP armatures - Rig: New auto-eyelid settings per upper/lower eyelids for finer control
i made this little thing so long ago.. LOL
jj_hazy started making their first game in Godot after years with Unreal Engine, now working on Titanfall-inspired movement mechanics like wallrunning, sliding, mantling, and dashing. ⚔️ See more: www.reddit.com/r/godot/comm... #godotengine #gamedev #indiedev