ᴺᴼᵀ ᵀᴴᴬᵀ NDA

@notthatnda.com

Animator and Blender add-on developer, proud father of three. https://linktr.ee/notthatnda

Now that I already have a fluid system with buoyancy, splashes and ripples, and a physics-based fishing rod with hook-and-pull mechanics, I can add fishing by simply making a fish bite the hook and thrash around wildly near the surface. 🐧🎣💦 #gamedev #indiedev #GodotEngine

Zi@majormcdoom.bsky.social · 6mo ago

I hate universal "distance grab" mechanics in VR. IMO, a strong need/desire to minimize player movement betrays a fundamentally uninteresting world. That being said... a thing that lets you swhoop other things from afar is another story! 🐧🎣💨 #GodotEngine #gamedev #indiedev #VR

Made all wind-based shaders respond smoothly to wind speed changes instead of snapping suddenly. When I first made these, I wasn't planning any live changes in wind conditions. Now I'm adding occasional gusty winds to add to the immersiveness of the world. 🍃 #GodotEngine #gamedev #indiedev

Zi@majormcdoom.bsky.social · 4mo ago

Added more wind effects and integrated other systems into it! Characters lean into the wind to keep their balance, squint, change their gait, etc. All physical objects and floppy bits in the game also respond accordingly. 💨🍃 #GodotEngine #gamedev #indiedev

Forge supporters: you're getting incremental discounts — 10%, 20%, 30% off recurring renewals — while keeping every perk. Nothing to do; it auto-applies on renewal. Plus: all Forge users get to test Motionator, my new rig-less animation blender add-on. www.animate-pro.org #b3d #blender #animation

AniMate — Blender Animation & Rigging Add-ons

The AniMate add-on suite brings Maya and AnimBot workflows into Blender — built with professional animators from Disney, Pixar, and DreamWorks. Studio-grade tools, weekly updates, and consistently fiv...

animate-pro.org

[Auto-Rig Pro update log] - Export: GLTF: Support for Step and Sampling settings - Export: The button label "Set Const. Bones" has been renamed "FBX only" - Rig Tools: The ChilfOf Switcher is now exposed to non-ARP armatures - Rig: New auto-eyelid settings per upper/lower eyelids for finer control