Ondřej Paška

@ondrejpaska.bsky.social

Making impactful games with Charles Games Based in Prague

I posted my History of Games keynote: - A materialist reexamination of the canonical game crises from a developer's POV - Thoughts on the ongoing game industry restructuring - Indiepocalypse, AAApocalypse, deprofessionalization, games at the knitting stage www.molleindustria.org/HistoryOfGam...

A History of Games Through Mass Extinctions

A transcript of Paolo Pedercini’s History of Games Conference keynote (2026).

molleindustria.org

an underrated game dev skill IMO is being able to realize “this person and I have been discussing (thing) for months, and yet i think we have slightly different versions of (thing) in our heads. let’s get together and talk about that in excruciating detail”

The people of Ukraine continue to endure ongoing Russian aggression. From February 2 to 9, we’ll donate 100% of the proceeds from our games and DLC on all platforms to People In Need in support of humanitarian aid in Ukraine.

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I think most game dev teams underestimate how damaging slow workflows are to the ultimate quality of their game. If it takes 5 minutes to launch the game and see your changes, I think your game is going to be MUCH worse than the alternate timeline where it took 1 minute

Jesus, can you hear me? Good, the comms are working. Now, you're gonna need to run if you want to evade those Roman soldiers. Hold down A to sprint. Go ahead and try it. ... Good work! You just might be the savior yet. Now pick up that AR-15 and let's do some target practice.