Phoenix D Steele

@phoenixdsteele.bsky.social

#GameDev | ☕ | Working on Grimmlands phoenixDsteele@gmail.com Itchio: https://trollgasm.itch.io/ Hire: https://linktr.ee/phoenixdsteele

Been studying 3rd person camera and discovered a neat trick from Zelda Walls blocking camera is commonly solved by moving the viewpoint closer. However when the wall is moved away, Link's camera doesn't immediately jump to its original position, instead only slowly recovers when there is user input.

We would like to thank Battlefield Studios for the Corporate Platinum sponsorship. Thanks to them, we will be able to continue improving the engine for everyone, and welcome new users who are creating custom Battlefield maps using Godot + Portal. fund.godotengine.org

Battlefield Studio's logo and Godot's Logo