Help Save the Home for Indie Game Developers For 9 years Spelkollektivet has had more than 700 game developers stay at the co-living & co-working hub, but due to new directives in the local area, the future may be at risk. Read more: gofund.me/f4244d6de #gamedev #indiegames #gofundme
rihards paskausks
@rp.wtf
dev at Color Gray Games. The Rise of the Golden Idol is out!! I write occasionally on https://rp.wtf
My son has grown into a little xenomorph (the drooling part, not the bloodlust)
Aliens Senior: Creature Mouth Close-Up
Alt: Drooling xenomorph mouth close-up
static.klipy.com
Odin is fairly different from gdscript, and yet they are similar enough that it screws with my muscle memory when I switch from one to the other.
My new free interactive guide on #Godot Control Nodes and #UI is out!! qaqelol.itch.io/gui My free #Tween guide also gets a new update! qaqelol.itch.io/tweens AND You can now get the All-in-One version, that regroups all my guides + extra features to support me!! qaqelol.itch.io/guides #GameDev
My interactive tween guide for Godot is out ! If you have trouble using tweens, adding "Juice" or picking the right transition, it should hopefully help! The guide is free and will always be 🩵 qaqelol.itch.io/tweens #Godot #GameDev #Animation #Tutorial #Guide #Tweens
odin + raylib has been borken for weeks on arch linux/cachyOS. I have been abstaining from updating my laptop, since I have the old, working version, because I don't want to compile odin manually or, god forbid, install it from AUR.
I can say without a doubt that id software games are the most impactful pieces of software in my life. happy 30th, Quake! happy 35th, id software!
Get your mops ready, Hazard Pay comes September 10th! #GodotEngine
Due to an increase in workplace incidents, additional cleaners are required. #HazardPay Work starts 10th September. Don't ask questions. Leave no trace. #Steam #NintendoSwitch #PS5 #ComingSoon #IndieGame #PuzzleGame
I've become a fan of @gameengineering.bsky.social' podcast. Today I realized my own boss @andrejsklavins.bsky.social has been a guest too. www.youtube.com/watch?v=p2Zw...
Andrejs Klavins on design of Golden Idol
YouTube video by Wookash Podcast
youtube.com
Fellow Godot devs: if you're interested in adding dynamic resolution scaling to your game, feel free to claim this script as your own ☺️ This is the script I wrote for the macOS optimisations mentioned in the previous post. blog.fiveninegames.io/adding-dynam... #godot #gamedev
Adding Dynamic Resolution in Godot
Resolution scaling is quite common in most games nowadays. It offers the ability for users to reduce the rendering resolution of the game without having to endure annoying resolution changes when alt-...
blog.fiveninegames.io
This is what I've been grumbling about for a while now. Steam updates are broken, and they're a huge security vulnerability: www.reddit.com/r/gamedev/co... #gamedev
From the gamedev community on Reddit: Don't Sell Your Unsuccesfull Steam Games
Explore this post and more from the gamedev community
reddit.com
We are thrilled to announce that The Rise of the Golden Idol has arrived, in its complete form, on mobile stores! Available on Apple App Store and Google Play Store now.
The wife went out of town with the kid which means the only time when I'm not coding this week is when I'm eating (and possibly even then some).
The game is out NOW! Go play it, and please consider giving us a steam review if you like it. It's the best way for the game to get visibility.
We've been very excited for this Type Help remaster, and today is the day! Check out Megan's review of The Incident at Galley House from @eviltrout.com and William Rous 👇
the “for you” feed made my bluesky experience so much better I don’t even know why it is not the official discover algo
Friends don't let friends use the Discover feed.
Wondering how I haven't seen @steinmakesgames.bsky.social make a "after godot comes gocomma" type joke yet.
And here it is on the Godot Asset Store, meaning you can now download it from inside the engine! (in version 4.7+ at least) Pretty happy with how the thumbnail turned out for how little time I spent on it lol store.godotengine.org/asset/dragon... #godot #godotaddon #gamedev
Footstepper - Godot Asset Store
Easily play footstep, jump, and landing sounds on your characters! Supports automatic and manual usage modes as well as an optional material aware setting!
store.godotengine.org
Footstepper v2 is finished! I'll probably add it to the Godot Asset Store soon, gotta make images etc. Theres now FootstepperSoundProfiles and an optional material aware mode for per material sounds as shown in the video Get it here! github.com/dragon1freak... #gamedev #godotengine #godotaddon
Every time i want to reformat text in vim, i gotta think about men's magazines. (the reformat shortcut is "gq", that's the joke)
We just reached 10,000 wishlists for our upcoming Golden Idol-like, City of Voices! Big thanks to everyone who's supported and stuck with us, and helped spread the word. We're sorry it's taking so damned long! I assure you, we are making progress, slowly but surely!
Want to make a custom asset packer for fun. Learned to use inotify - they were not kidding when they said everything in Linux is a file.
I was on the edge about getting a steam mahine, but now, seeing the price definitely made the edging stop.
I see some concerns raised about Godot's policy on contributions using AI. TL;DR: Godot isn't vibe-coded. As a whole, the Godot foundation and maintainers are fairly critical of AI usage, and don't make nor accept vibe-coded contributions. Godot doesn't include AI features nor intends to add any.
The book is now taken down, so hold on to the PDF if you downloaded it. Turns out Fabien Sanglard eventually distanced himself from it too. I guess there's a line when inspiration turns into plagiarization. news.ycombinator.com/item?id=4855...
> perhaps this is all sanctioned In short, it is not. I received early draft fro... | Hacker News
news.ycombinator.com
I downloaded this book last night and got carried away reading it until way too late lol. forgottenbytes.net/commander_ke... This is inspired by Fabien Sanglard’s Game Engine Black books if you are familiar with those.
I spent all of my free time this weekend learning odin, it’s a lot of fun. No package managers, no crud, just straightforward coding.
Added a section for reloading the current scene to my productivity tips article, which is a great reason to shill the article again! rp.wtf/articles/god... #godot #godotengine
Godot productivity tips | rp.wtf
Some little things to make you work faster and have more fun with Godot.
rp.wtf
Reading about AdLib, I realize why all AdLib music sounds so “soft”. It’s because the underlying Yamaha YM3812 (OPL2) chip can’t do square or triangle waves, only various forms of sine. Not without “hacks” at least, it seems.