Celeste Gamble

@sandboxalchemy.bsky.social

Senior Environment Artist ...exploring the universe / engineering worlds Previously: @Cyan @SanzaruGames @Meta

'the labyrinth, the light sandy ground, the sharply delineated contours of the hedges [...] almost pitch black now – a pattern simple in comparison with the tortuous trail behind me, but with one which I knew in my dream, with absolute certainty, represented a cross-section of my brain'

Photo of Dunwich Heath in 2026. Black trees stand against ashen ground, and smoke floats like fog across the landscape. Source: BBCPhoto of Dunwich Heath from 2017. The lumpy heather bushes create a rolling mass of purple, broken only by black shadows cast under the thick bushes. One of Suffolk's two Sizewell nuclear power stations, a dome atop a flat rectangular building. Source: @emmakpark.bsky.social

There are two wolves. One always lies. One controls the lever of trolley track. They're in a state of superposition inside a box. On the trolley are infinite monkeys at infinite typewriters going to an infinite hotel. The trolley must first travel halfway, but before that a quarterway, and so on...

"HAVE I ever told you about the spark? Shooting through the black void of space at speeds impossible to imagine, knowing nothing but the dark, cold nothingness, until by pure chance it struck one particular blue planet.

I recently turned down on talk on "How I always stay employed", because I said that it's a question I'm not comfortable with - largely because anything after 2022 means the answer is "LUCK". We are not solely in a skill based Battle Royale right now.

Making games is a business. But without people who genuinely love making games, there won’t be much of a business left. The industry doesn’t just need better numbers. It needs more passionate people in leadership, more new talent welcomed in, and more belief that games are art worth fighting for.

The other (much smaller) game @shoomlah.bsky.social and I worked on near the end of our time at Cyan is shown here (@ 28:07). "WhoD'nit?", a Myst visual novel / Phoenix Wright style murder mystery (and yes you would obviously be able to flirt with all the suspects!) I still really want to make this.

Cyan Worlds@cyan.com · 5d ago

Last weekend, Cyan studio co-heads Hannah & Eric attended the annual Mysterium fan gathering to give this year's “State of Cyan” address. Lots of information was revealed. Check it out! https://www.youtube.com/watch?v=DLrBSgqf1XM

A graphic with the text "State of Cyan 2026" next to the Cyan logo and an image of a hand aggressively gripping a dripping fountain pen

I am a bit sad about bsky being much smaller than Old Twitter because of reach. I basically want to say “hey if you know anyone in the Bay Area with a line on funding that isn’t tied up in LLMs (or even just really interesting people!) who I should chat to in the next uhhh few weeks let me know”

"Does this engine's built-in scripting language allow me to write code using the finest and most adaptive logo-syllabic writing system ever devised in ancient Mesopotamia? If you're considering Godot for your next project, the answer is a resounding 𒀭𒈾."

Godot supports coding in Sumero-Akkadian Cuneiform, if you needed another reason to switch game engines

Take cognizance that (from now on) I will not accept here any code that is not of fine quality.

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