Ok, new sokol header "sokol_framebuffer.h" is out, along with two new samples: floooh.github.io/sokol-html5/... floooh.github.io/sokol-html5/... ...more infos in the changelog: github.com/floooh/sokol... Enjoy!
seyha
@seyha.bsky.social
Coding, Graphics, GameDev, DevTools, Space, ... http://github.com/seyhajin https://codeberg.org/seyha http://seyhajin.itch.io https://mastodon.gamedev.place/@seyhajin https://twitter.com/seyhajin #gamedev #devtools #c #zig #ziglang #webgpu #python
I'm very excited to announce `raylib 6.0`! 😄 With +2000 commits and +200 contributors, this is the biggest release ever!💯 - Release details: github.com/raysan5/rayl... - Discord: discord.gg/raylib - Webpage: raylib.com **code once, play everywhere!**
Une playlist sympa pour Chill ou en Deep Work :) www.youtube.com/playlist?lis... @BlackCreepy_Cat
Proto Playlist - YouTube
First Proto Sounds Album
youtube.com
Here are some techniques I discovered through 14 years of shader programming:
New post on how to do real-time diffuse global illumination using surfels and #WebGPU: juretriglav.si/surfel-based... #threejs
Programmation : Que vaut Claude Code avec des langages atypiques ? (Blitz3D/Blitzmax/Basic ...) Présenté par notre Filax national :) ! youtu.be/UY68YstrZro #blitzbasic #blitz3d #blitzmax #claude
Programmation : Que vaut Claude Code avec des langages atypiques ? (Blitz3D/Blitzmax/Basic ...)
YouTube video by Filax World
youtu.be
Start the new year with a really big SDL3 release! 3.4.0 finally shipped, before the stroke of midnight! github.com/libsdl-org/S...
Release 3.4.0 · libsdl-org/SDL
Thanks to all the people who have contributed, SDL 3.4.0 is now available! In addition to lots of bug fixes and general system improvements, this release has some major themes of improved interoper...
github.com
Zig Build System Basics for those who have not yet grokked the Zig build system. https://youtu.be/jy7w_7JZYyw
Zig Build System Basics (Zig 0.14) - YouTube
https://ziglang.org/learn/build-system/https://github.com/kristoff-ithttps://github.com/allyourcodebasehttps://zig.dayhttps://www.twitch.tv/kristoff_it0:25 B...
youtu.be
I've been making video games in some form for 20 years, so I wrote an article about my process - and why I don't use an engine. noelberry.ca/posts/making...
Making Video Games in 2025 (without an engine)
Thoughts, tools, and libraries I use to make games
noelberry.ca
Binary tree atlas goes... wroom :) I've never used this algorithm before, but I like it! This is straight up implementation of Blackpawn atlas: blackpawn.com/texts/lightm... But added remove and consolidation.
10+ years of resilience making indie games — featuring special guests @greyalien.bsky.social @shawndoublea.bsky.social and @readgraves.com In our Knowledge Share this week... we got vulnerable. The recording is now on YouTube: www.youtube.com/watch?v=L9Vp...
10+ Years of Indie Dev Resilience – Knowledge Share w/ Jake Birkett, Shawn A Allen & Sam Read-Graves
YouTube video by IMPRESS // Ashley Gwinnell
youtube.com
A couple of SDL3 quickies, for some cool new features that just landed! www.patreon.com/posts/couple...
A couple of SDL3 quickies... | Ryan C. Gordon
Get more from Ryan C. Gordon on Patreon
patreon.com
This is sad news indeed. Mark is a hero to me. Totally changed the direction of my life with Blitz (first on Amiga then later on PC with Blitz Plus/Blitz Max/Monkey). RIP Mark Sibly.
Very cool video about porting an SDL2 game to SDL3! Emscripten part starts at 1:18:50 You can see the game running in a browser at 1:25:53
If you liked the Quake 3 video, this one goes into more detail about new and advanced SDL3 features! Porting DirkSimple from SDL2 to SDL3: youtu.be/V_MWXDr3Nu4
L'Univers a ~13,8 milliards d'années. Je me rends bien compte que c'est difficile d'imaginer une histoire aussi longue. Ça vous dit de lire un résumé de tout ça en un thread? Une brève histoire de l'Univers et de la vie sur Terre en un thread?👇 ©WMAP
Are you ready for next #raylib release??? 😱 Compile and run your C games for Web with just one click!!! 🚀
And here are the slides from my game engine architecture talk at Virginia Tech last week. These are mostly an outline of the topics I discussed while showing a bunch of real-time demos, so they don't contain much of the content of the talk, unfortunately. terathon.com/vtgame_lengy...