Nyek London

@stupidhoroscope.bsky.social

Indie game dev gremlin. Making The Last Exterminator: www.thelastexterminator.com

Check out our next PAX Aus 2026 Indie Showcase Winner, powered by Superloop! The Last Exterminator by Ironworks Games is a 90s action blockbuster shooter packed with over-the-top action, explosive set-pieces and gloriously cheesy humour.

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I'm no stranger to doing odd jobs. I've been a phonesex operator, a lesbian escort, a construction worker (cement mixing), secretary, magazine illustrator. I studied Medicine. But the one thing I know how to do well is game art. I have a passion for it and 21 years under my belt. I wanna work ❤️‍🩹

12 thumbnails of illustration from my portfolio, including work I did for Space Jam, Hasbro (transformers) and my little pony

Working on audio is annoying to begin with because I can't listen to music, but what's even more frustrating is when you're working with headphones that decide "Oh you haven't been listening to anything for 30 seconds? I'm going to power down and not wake up again" >:(

Tip for newer gamedevs; Always put in the time to make it so that you can test a minimal version of a level in your game. Just an empty room and the thing you need to test. I see so many devs running through half their level to test something every time!

there's a pretty simple connection here 1. humans become good at what they practice doing 2. outsourcing to an AI or even other people, means you have stopped doing the thing 3. if you stop doing the thing, you will stop improving, and, long term, get worse at it (cont.)

Joe Wintergreen@joewintergreen.com · 8mo ago

i really think genai causes actual brain damage. probably faster than most ways you can on purpose give yourself brain damage. and if you hear this statement as literally as i mean it i think it sounds sorta conspiracy nut, but undeniably less conspiracy nut than the apparent sum of its parts

I’m excited to finally announce 𝐅𝐚𝐥𝐬𝐞 𝐎𝐚𝐭𝐡, a retro-style survival horror game set in a medieval era. ⚔️ It’s a project I’ve been working on for a while, and you can wishlist it now on Steam! (Link in the comments) A demo is coming soon!

I'm Christina I've been a professional illustrator since 2005 and a specialist game artist/ art director since 2009. I've worked for Mojang (on Minecraft), Netflix Games, WB Games I've been unemployed for 8+ months. I'm tired of rejection letters. Please help me find a paying project #gamedev

My cover illustration for the game Space Jam (on which I also did all the art and animation)

Bugs Bunny, Lebron James and Lola Bunny are posing in front of an enemy from the game, blending in as a star-filled sky.a portrait of Otto Rehagel for Esquire MagazineMy terraria illustration for Lost In Cult's Deluxe Edition book on Terraria.

So I'm looking at moving some of my documentation stuff out of a local Obsidian repository and onto the web in general. Does anyone have any particular recommendations for public-facing Wikis? Ideally something that supports Markdown format if possible.

Really split between how cool it is that people can make professional-looking equipment at home with a 3D printer and parts ordered online, against how much I miss seeing tin hobby boxes with 3 massive unlabeled bakelite dials that does one extremely specific thing.

I've been working on this for over a year: I'm remaking all of Ocarina of Time's prerenders in 3D, trying to match the N64 style rather than the 3DS one. The provisional name is OoT unJPEG. It will be distributed as both a romhack that runs on real N64 hardware and a mod for Zelda 64 Recompiled.