Questie

@thefarhorizon.bsky.social

Pronouns: anything but he/him 30-something and counting. You can call me Questie. I like games both tabletop and video. I post/repost NSFW stuff, so only hang around if you're 18+. No AI Sometimes I'm funny. D&D delenda est

I guess my real question (and I really don't want to assume an answer here) is, if you ask "what do you like about D&D?", will the answer even be things *in* (or specific to) D&D? Because it *feels* like people wanting to paint colorful characters, but only having a charcoal set to paint with.

Qichin | Bard Vtuber@qichin.bsky.social · yesterday

Trying to work through some thoughts. I keep seeing amazing artwork/descriptions of D&D characters that have extensive background and vibrant personalities, and then you look at D&D and have to worry about Dex scores and how many ways your PC can murder other people. It's like two separate worlds.

On the whole, this article is fairly inoffensive if tautological...buildcrafting became more of a thing when buildcrafting became more of a thing, okay sure...but the conclusion it ends with doesn't really seem overly supported by any of the preceding analysis

What the Flattening Actually Cost

Nothing of the above is an indication that mechanical customization is the villain in all of this, and it would be wrong to assume that well-chosen feats or subclasses could never effectively portray the concept of a character without replacing it with something else. The Hexblade’s patron background and the Battle Master’s tactical tricks might both be fulfilling their narrative potential during play sessions, rather than solving problems mathematically. The cost of this approach lies in a much more particular point – with the game offering players more detailed and more diverse tools for making their characters mechanically unique, it also gradually trained an entire generation of players to use this toolbox of words to answer the “who is your character” question rather than coming up with answers of their own. The prestige classes of Monte Cook are a good example of that shift – an approach aimed to provide some narrative specificity that ended up getting repurposed by the optimization-savvy audience for its own mechanical goals. Fifty years later, two characters using the same subclass and feat combination will remain completely identical mechanically regardless of their completely different backgrounds, which seems like an odd state of affairs for a game about becoming a specific person.
The RPG Gazette@therpggazette.bsky.social · 2d ago

When did a D&D character stop being a character and become a build? From AD&D kits to 3e optimization, 4e’s Character Builder, subclasses, and 2024’s Origin feats, this article traces how fifty years of design gradually moved character identity from the fiction to the character sheet. #DnD #OSR

Also to bring all this back around with the same analogy: This article is saying "At some point between Landlord's Game and Monopoly it became about rolling dice and buying property" and anyone who has played a different game is crossing their eyes so hard they can see their sinuses.

The RPG Gazette@therpggazette.bsky.social · 2d ago

When did a D&D character stop being a character and become a build? From AD&D kits to 3e optimization, 4e’s Character Builder, subclasses, and 2024’s Origin feats, this article traces how fifty years of design gradually moved character identity from the fiction to the character sheet. #DnD #OSR

No amount of homerules/reskins of D&D/Monopoly will make me think its a good idea to play them, and at a certain point I'm gonna cross my eyes at all you're doing to make Monopoly/D&D work for your friends, and gesture at 'play a different game for the love of all things, please'

Its probably an old topic at this point, but people will often say 'Well, my table of D&D isn't like that' or 'You have to find the right table, then you worry less about builds and the rules' and.... I'll use an analogy with a game I hate: Monopoly. I don't like Monopoly. I think Monopoly is shit.

Rine@rine.bsky.social · 17h ago

D&D is literally built from wargaming. AD&D said 'only lawful good humans can be paladins', which is a mechanical lockout of a roleplaying choice via your character sheet. Every single choice on a D&D characters sheet has always been purely statistical, affecting the wargame aspect or some dice roll

why do big companies never understand we just want our stuff in chronological order, no youtube I don't want "most relevant" then a pile of shorts, then some shitty AI art minigames, just give me the damn videos in order