UR.Flow

@urxflow.bsky.social

Game developer, software engineer and avid RPGMaker fan, he/him. Former engineer at Blizzard, open to work if you've got something interesting. I also have a blog which I update whenever the mood strikes me: https://urflow.bearblog.dev

This completely unhinged WB promo for Deep Space Nine – an ill conceived attempt to make the most cerebral of Star Trek shows look “cool” – has got a screaming rock dude wailing over a shot of Captain Sisko watching his wife blow up:

I kind of want to get back into playing weird BYOND games again. Not just SS13 which has sorta escaped the confines of the engine, but the RPGs and other niche stuff.

optimization is expensive and not everyone working on their game is an experienced programmer; spending the time and effort working on your own engine so your game can run on a toaster is an expensive ask. rpgmaker games run on toasters but your choice of version can lead to large default ram reqs.

Quest 64 Official @quest64official.bsky.social · 2w ago

Here's something that's been bothering me If you're an indie game dev and your game is stylistically influenced by Diablo 2 and Earthbound or whatever......why does it need: i5+ 8gb ram+ RTX 3050+ Like you hate to hand it to Roblox or Minecraft...but they literally run on everything (popular)

Matthew McConaughey looking at his Game Boy Color and Brian's Journey 
With his eyes open taking a long drag of a cigarette

I'm reminded I need to get my PC Engine Duo recapped; I bought mine years ago at a auction site and it's still in the box since getting it anywhere in Texas was a hassle.

I guess I'll toss this out there and see if anyone has any leads: Is there anywhere in Seattle hiring mid-level developers? Or what are even the best resources to uncover those jobs nowadays; I've tried all the various job boards and so far the results aren't great.

I'll say it again: Reviews are the best way you can help a game you love (besides telling everyone you know about it!). If you like/love a game, pop a review on their Steam page. It makes the devs day, provides feedback, enhances the search algorithm and tells new players what to look out for.

Casey Explosion@caseyexplosion.bsky.social · 4mo ago

With regards to that last repost, reviews can mean a lot to smaller developers, so I'm gonna put out a little call to action. Everyone following me? DO THIS NOW! I'm asking for replies so more folks pick this up, and continue it. Please take this graphic and ask your followers to do the same!

"Goto your Steam™ library

Leave a review for a smaller game you like

Now tell me what it was"

There's a very crudely drawn Steam logo in the middle. In the bottom right, there's an even crudely-er drawn frog, and the sideways text reads "I am a graphic design terrorist"

I'm not a big enough streamer to get keys for a lot of the big indie games I'd like to show off, but there's a lot of little tiny indie games that I'd LOVE to show off if I could get a key (I cant afford to buy em all) But a lot of the devs have 0 ways to contact em :(

working on a new project for @aftermath.site: a semi-comprehensive, regularly-updated list of every game studio that refuses to use AI. if that sounds like your studio, message me with the reason(s) why as well as basic details about what you make. DMs open and email is nathan@aftermath.site

I guess I'll toss this out there and see if anyone has any leads: Is there anywhere in Seattle hiring mid-level developers? Or what are even the best resources to uncover those jobs nowadays; I've tried all the various job boards and so far the results aren't great.