vazgriz
@vazgriz.bsky.social
Game dev, software engineer, tutorials vazgriz.com Owner of Double Flash Studios (@doubleflashstudios.bsky.social)
I have achieved artificial general intelligence in my game, but my AI just keeps killing itself over and over again. Any advice?
Opening a patreon for a good cause (my bank account) www.patreon.com/cw/vazgriz Which tier would you pick?
The first plane game with a melee kill system
Commandeering my own #screenshotsaturday to show off some other games you'll probably like! @gabrielsolon.bsky.social's Supermaneuver @mackerelskydev.bsky.social's At Sky's Edge @fleetwoodzak.bsky.social's Project Red Sun @yoyoyollie.bsky.social's Cloudbreaker #gamedev #indiedev
This fall, Project Red Sun takes its first public test flight as a new combat flight action game on PC; Wishlist us on Steam, and follow us on our social media accounts to keep updated on development, demos, cool frogs we find, and info about our game! store.steampowered.com/app/3437690/...
I found a textbook that has the source code for a flight simulator included. The only problem: it's written in Fortran. Check out my article on the process of translating it into C# using Unity3D vazgriz.com/762/f-16-fli... #gamedev #indiedev
Translating a Fortran F-16 Simulator to Unity3D – VAZGRIZ
vazgriz.com
it causes me distress that video games are so interesting. i wish i could go back to not really knowing or caring how they're made
TOOL RELEASE: ScaleMaker allows you to parametrically define and render the faces of round gauges as you would see in an airplane cockpit. github.com/rabbitengr/S...
Check out Mapper! A tool for creating heightmaps from real world height data, including satellite imagery vazgriz.itch.io/mapper #gamedev #indiedev
Mapper by vazgriz
Make heightmaps from real world locations
vazgriz.itch.io
Tool time! WW2 gauges had very complex faces with multiple arcs, colors, labels and even multiple indicators in a single instrument. ScaleMaker lets me define these parametrically, so I can easily update line widths, colors and fonts across the 70+ gauges in the sim. #indiedev #solodev #flightsim
The Vehicle Sandbox has been released! The entire project's page is basically a devlog of what I learned and what was interesting about the project so there's plenty of juicy details for those that are curious about it. Feel free to ask me questions! Download here: why485.itch.io/vehicle-sand...
Play more indie games if you think gaming is stale Play more indie games if you think gaming is stale Play more indie games if you think gaming is stale Play more indie games if you think gaming is stale Broaden your horizons… you won't regret it.
Part 2 of my flight sim series: Implementing a fighter plane HUD #gamedev #indiedev vazgriz.com/467/flight-s...
I recommend this to a lot of people as a crash course on flight sim physics, and having a written version to read and cross reference with the video is greatly appreciated!
Tutorial for writing your own flight sim in #unity3d vazgriz.com/346/flight-s... #gamedev #indiedev
Tutorial for writing your own flight sim in #unity3d vazgriz.com/346/flight-s... #gamedev #indiedev
Creating a Flight Simulator in Unity3D Part 1: Flight – VAZGRIZ
vazgriz.com