PASSAGE: VERGE (1989) Acrylic on Canvas - 48" X 36" There are other, more metaphysical meanings to be derived from this painting, but at the time I was doing it I had decided to "step off the brink," professionally speaking. 1/2 #art
Xous
@xous54.bsky.social
Artist, ever-learning and forever eager to improve. Concept artist/illustrator. https://www.artstation.com/xous54
DOOM: The Dark Ages Revelations features music from my "IDKFA" album for it's "Classic Encounters". Absolutley F'n thrilled to be part of this game. If you want to listen to IDKFA outside the game, it is released on major music platforms. Spotify Link: open.spotify.com/album/2YqpDP...
One way you can show Microsoft your concern is here through the XBOX Player Voice feedback platform: feedbackportal.microsoft.com/feedback/ide...
id Software is what it is because of the marriage between design and internal tech. We've seen a company go through its ups and downs when these two things are out of sync, but when they are aligned, the studio is pure magic. You simply cannot have id Software with just one.
I'm heartbroken to hear about the Microsoft layoffs that have hit id Software. This triology of Doom has been incredible and wouldn't have been possible without these talented people. If you need some incredibly talented folks on your team, I have linked who I can so far below.
Trying to work like its a normal day when numerous good friends of mine are having their lives upended... the same way my life was upended in March... the same way my team of amazing people was upended in October... the people who make up the games industry can't survive like this
after almost 16 years my time with id is done as layoffs ravage everyone across the companies. i'm going to be fine money wise, but if you have money to spare, donate it to the game worker hardship fund! uvw-cwa.org/hardship-fun...
Game Worker Hardship Fund
Who is eligible to apply for this fund?This fund is for game workers in the US and Canada impacted by record layoffs & other hardships in the games industry within the timeframe of January 2024 to the...
uvw-cwa.org
Unfortunately I've been impacted by the layoffs at Xbox. I'm still in shock. It was a great 11 years. If anyone has connections or info about job opportunities hit me up.
Happy 10th anniversary to the amazing DOOM (2016). As with the original before it, a game that deeply changed my life. I am forever grateful to have experienced it. 🙇💙 Sadly I haven't had time to finish my newest painting for it, so here are various acrylic paintings I've done in the past.
@panootsart.bsky.social Did a few more Tomodachi Life doodles! Really loving the series, it's brought a lot of laughs. 💙
@panootsart.bsky.social Had to do a little fan art of Professor Tangrowth from your Pokopia playthrough.
@panootsart.bsky.social With these two playthroughs coming to an end, I wanted to try to squeeze in a bit more fan art. 💙
☘️HAPPY PADDY'S DAY EVERYONE🍀 I decided to make a video celebrating Irish games and discussing the importance of game funding both back home & abroad. Check out @imirt.bsky.social's Games For Ireland 2026 Steam Festival: tinyurl.com/gamesireland Watch my video here: www.youtube.com/watch?v=_mtP...
Unleashing the Potential of Irish Game Development - Danny O'Dwyer
YouTube video by noclip_2
youtube.com
Doomguy and Serrat - digital portrait. Wishing everyone a safe, happy, and healthy New Year.
Happy Hellidays and a Merry Anti-Christmas to you all! The 2025 Cacowards are live. Read about all of this year's best content for Doom. Special thanks to our guest artist, the incredibly talented, @xous54.bsky.social. www.doomworld.com/cacowards/2025
Here are the two digital paintings I got to do for DOOM: The Dark Ages! The Atlan painting appears in a few levels, and the colosseum painting appears once in Siege Part 2. Still can't believe I got to do these, it's truly a dream come true. Early sketches and thanks in the post below!
#DOOMTheDarkAges Art Drop! So thankful to have been part of this amazing project! A ton of amazing art from our concept team, environment & character and more are dropping today! While not everything at once; I've started with some of my favorites! Artstation Link below!
After two weeks of initial routing and attempts, finally got a full 100% Ultra-Nightmare speedrun of Doom: The Dark Ages.
Yeah just beat Doom: The Dark Ages on Ultra-Nightmare on the first try no biggie (I'm sweating)
Congrats to the whole id Software team and everyone involved with next week's launch of DOOM: The Dark Ages! I've not had a chance to make much fan art lately, but I had to carve out some time to commemorate the occasion.
BUY A COOL SHIRT, SUPPORT CHARITY. DOOM The Lark Ages designed by Xous54. www.customink.com/fundraising/... #DOOM #gamersoutreach #charity #gamersforgiving #thedarkages
DOOM - The Lark Ages, Supporting GAMERS OUTREACH FOUNDATION
verb lark: to enjoy oneself by behaving in a playful and mischievous way. Gamers Outreach Presents Gamers For Giving 2025! One day we want to look back and ask ourselves: "Remember when hospitals didn...
customink.com
DOOM DARK AGES cover art for the wonderful people of @gamestribune.bsky.social !! Had a blast doing this (one week work) in every way hahaha Hope you like it!! #doom #idsoftware #bethesda #doomdarkages #illustrwtion #art
Howdy #portfolioday! My name is Colin and I’ve been working in games for 16 years! Currently Principal Concept Artist on DOOM: The Dark Ages at id Software! Love seeing everyone’s work and will repost when I do! Keep up the good work ! Also Here is my Artstation: www.artstation.com/colingeller
Way Back Wednesday with a flame thrower designed to be carried by a heavy enemy! From Insomniac's FUSE (2013) video game! You can see the project's overall visual style changed throughout development. Designed over a period of time, I went back to iterate each time we made a significant shift. 🔥🔫
New on bluesky! Looking to connect with other gamedev people. Currently working on DOOM: The Dark Ages @ id software very outdated portfolio: www.artstation.com/felixleyende...