Treasure Planet (2002): Montressor Spaceport, art by Michael Spooner
Tim Newsome-Ward
@anamazingpunk.bsky.social
Quest designer @ Double Eleven| Working on Fallout 76 | Lover of story, level and game design | Horror, Scifi, comics & loose leaf tea enthusiast.
My thesis “Archaeological Game Design: Video Game Archaeology as Interpretive Play and Play Preservation” is now online and open access! You can access the official version here, however this has some figures redacted: qmro.qmul.ac.uk/xmlui/handle...
Hello! We're hiring! 🙌 We're looking for: 🎮 Senior Gameplay Game Designer 🎨 Mid / Senior Pixel Artist 👾 Senior Pixel Art Animator If you've worked on a commercial game and have B1 English, we'd love to hear from you. Send your CV and portfolio to: jobs@thegamekitchen.com
Shocked & heartbroken to say Team17 PR & Events dept & thus my role have been made redundant. ✨Looking for new roles using my 15 years supporting projects & brands across Marketing, PR, Brand & Comms✨ I appreciate any help that comes my way. Dhia libh uilig💚 (More info in post under this)
This new harpoon is tipped with a sea urchin that violently explodes spines when agitated, and can be used on soft surfaces as a proximity trap, or hard surfaces as an immediate shrapnel explosive. #gloomwood #screenshotsaturday
A panorama from the Mars Curiosity Rover taken late last week (Sol 4821) looking towards the distant Yardang Unit. Part of a much larger 360 degree MastCam panorama. flic.kr/p/2rZJQyd
friends! acquaintances! help! i'm looking to hire a game designer (living in the Netherlands) to help build games in The Hidden Folks Universe, starting with a sequel to the indie hit game Hidden Folks. know someone who's a good fit? pls forward this, ty! hiddenfolks.com/job-opening/...
Job opening: game designer @ Hidden Folks
We're looking for a game designer in the Netherlands to help build games in The Hidden Folks Universe, starting with a sequel to the indie hit game Hidden Folks.
hiddenfolks.com
One of the most incredible shots I've ever gotten, in Yellowstone. This coyote walked over a ridge in the blowing snow and posed for me, with a small grin on its face, the snowfalkes like stars in the background. The desolation and beauty of life and nature is grounding, and so good for the soul.
“Don’t waste your time on anything that doesn’t thrill you or bring you love. See you out somewhere in the cosmos.” This is the posthumous message left by Gil Gerard. The actor who played Buck Rogers in Buck Rogers in the 25th Century (1979) has just passed away at the age of 82.
Gil Gerard Dies At 82: Star Of ‘Buck Rogers’ Leaves Posthumous Message For Fans
Gil Gerard, the star of 'Buck Rogers in the 25th Century' who battled cancer, advised, "Don’t waste your time on anything that doesn’t thrill you or bring you love"
deadline.com
Just finished re-reading The Court of Owls and really loved it. Does anyone have any suggestions on what to read next? #comics
If you are interested in game urbanism and the cities of video games, do join me tomorrow (Dec 17, 17:00 CET) for the live *Designing Cities for Video Games* course presentation, and an intro to the subject. [A Q&A session will follow.] Reserve your spot here ⇢ www.eventbrite.com/e/designing-...
À Annecy entre le 15 décembre et 5 janvier, passez voir l'expo Banncars au forum du Centre Culturel Bonlieu. Plus de 30 images seront exposées. J'y serai le 20 samedi 20 décembre pour une visite commentée de l'expo et une séance de dédicaces. #banncars #exposition #exhibition #moviecars #movieposter
If I could go anywhere in the world right now, it’d be the library near my first apartment. They had an outside reading area. What I wouldn’t give to be there right now, with a nice hot coffee and an obscure graphic novel I’m surprised they had.
Hey folks; I don't have a job opportunity to share YET but: anyone have any narrative designers to recommend who specifically have experience with surreal, fantastical settings AND working with small teams?
Games crowd! 🎮 We're looking for a level designer at the studio I work in! Pls pass along to anyone who might be looking atm 🙏 www.linkedin.com/posts/activi...
NERODEX for ų̵̰̰͑n̸̨͓̯̖̹̯̺̔́̓̊͝t̶̻̺̣̪̓̀͜ȉ̸̖̦̮̹̪̙̩͉̒͂̋́̓͑̀t̶̫̹̤̩͙͓̭̋͛̄́͒̒͊l̵̲̙̒̔̅͝e̸̼̋͗̓͜d̵͈̝̥̹͕͎̹̃̇͘ incept date nov 15/2025 #PS2 #softimage #3d #3dmodelling #gamedesign #leveldesign #indiegame #screenshotsaturday #necrophone
#pizzatower hi any of you nerds wanna be a level designer for me? its a paid possition (via kofi)
still looking for level design work! I can work in Unreal, Unity, and probably whatever in-house engine you'll throw at me. I have worked on DLC for Sniper Elite 5, various community mod projects, and custom maps for TF2 and Half-Life 2. portfolio ➡️ iibo.games
i just read something about grief from C.S. Lewis and his book, “A Grief Observed” basically, when someone you love dies, it isn’t just them that you miss, but the parts of yourself that person brought out of you that can never be brought out again. i feel that with my dad.
Besides learning about @leepetty.bsky.social's inspirations for Keeper, watching this video will also give you an amazing list of cool movies to watch and artists to check out! bsky.app/profile/doub...
He's discussed stop motion animation and movies in previous clips, and now, @leepetty.bsky.social is talking about artist Max Ernst's influence on his creative mind, and how Ernst's work tied into Keeper's development. Don't miss the full interview -------> youtu.be/eCYsZy974zo