Jakub Boksansky

@boksajak.bsky.social

Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.

After many weeks of effort I finally have radiance on screen now! I’ve still got issues mostly related to my Surfel Acceleration Structure, however I’d say the results are already looking quite promising. It has kind of a hand painted look to it now :)

Raycasting to determine room size and sending sounds to 3 reverb channels fro close, medium and far reverb. And calculating pan for each reverb. I wanted this effect when you hear big space on one side and close space on the other (when you are near the wall). #sounddesign #gameaudio #gamedev