Diana (a.k.a Mod Shrike)

@dianashrike.bsky.social

Narrative Designer @ RuneScape 3. Mostly quests. Opinions my own. Writes a great deal of fantasy nonsense.

This is exactly it for me. If a character is “bad” because their world has made them so, that’s implicitly hopeful; the world can also redeem. But if characters are simply good - and worse, pure - that tells us the world can be divided into deserving and damned, and that‘s the root of fascism

Cara Ellison@caraellison.bsky.social · 2mo ago

im sort of weary of a lot of younger folks asking me why some characters ‘have to be mean’ and I get that the world is already mean and we deal with it all the time. but part of making stories is to make sense of *why* these systems produce corruption and sadness, *why* environments make this

I got a LOT of flack on the other site back in the day for saying that worldbuilding is not inherently story. There's something to be said for "just enough" worldbuilding: just enough to build a compelling scaffolding for your plot and characters. If you go too hard, it turns into handcuffs!

SJ Klapecki (should be writing)@sjklapecki.itch.io · 3mo ago

Every so often my opinion on worldbuilding is vindicated by its own largest communities online If you are writing a narrative, a linear story or set of stories, heavy worldbuilding is Sugar of Lead: it tastes sweet, but it poisons you bit by bit if you don't understand what you're working with.

Post from /r/Worldbuilding 

"My Beta reader said my world felt like a wikipedia article and I haven't written since:

 Got feedback two weeks ago and I can't shake it.

I spent two years on this world. The history, the geography, the political structures, the magic. I thought I was weaving it naturally into the story. apparently I was just writing an encyclopedia with characters occasionally wandering through it.

The worst part is I reread the chapters after and they were right. it does read like a wikipedia article. I just couldn't see it before someone said it out loud.

I don't know how to write the world without explaining the world. And smh my head it's all connected like you can't understand why the character does what she does without understanding the political context, you can't understand the political context without the history, and suddenly I've written four paragraphs of backstory before anything happens.

how do y'all actually solve this!!??? "

networking is an incredibly important part of maintaining a professional presence in your creative industry, but it can be daunting. have you tried being completely fucking ridiculous online

It’s so important to engage with other art forms as a game dev. This is a medium heavily influenced by ones older than it, for better and for worse. A lot of your favorite horror games have roots in amazing movies. And read! Please read! There are folks who think that this isn’t relevant. It is!