A great long-form interview with @brass2000.bsky.social about The Monolith. Thanks, Andrew! thegenerationsgames.substack.com/p/the-monoli...
The Monolith: Tactical bloodshed, all in the service to a 'horrible tower'
We speak to game designer Phil Gross on shaman battles, 'really metal' gameplay and learning from cancelled Kickstarters
thegenerationsgames.substack.com