DuckTapeAl (it/its)

@ducktapeal.bsky.social

Spreadsheet jockey. Eternally a decade behind on games.

Optimist: the glass is half full Pessimist: the glass is half empty Systems Designer: LootRoll=rand()%100; If((LootRoll>30 && Optimist)||(LootRoll>70 && Pessimist){ SetQuality(Glass, Half_Full); } Else { SetQuality(Glass, Half_Empty); } //todo: check player glass sentiment on launch

dr. hazel 🕯️@hazelmonforton.com · 7d ago

Optimist: the glass is half full Pessimist: the glass is half empty Game writer: Glass_OnInteract I can’t do anything with that right now. I don’t need that. That isn’t useful right now. That doesn’t help me right now. That won’t be helpful. I can’t use that. That isn’t helpful to me right now.

I'm starting to think that one of the most critical skills one can develop in the modern era is the ability to look at some stupid fucking shit that sucks and go "damn, this is some stupid fucking shit that sucks" instead of "wow, what an interesting premise for a philosophical logic problem"

Zach Weinersmith@zachweinersmith.bsky.social · last wk.

If you're opposed to machine learning making outputs based on training on copyrighted art, are you opposed to ai in general doing it, or opposed to the current types of models doing it? That is, if you had C-3PO, would the same rule apply?

I wonder if taking the 5% of humanity whose prehistoric job was “make sure the fire doesn’t go out overnight and wake us up if and only if there is a big cat” and giving us all a place where we can rile each other up was a great idea.

The primary goal of any lead or director should be: I must not be the bottleneck. Being the bottleneck should mortify you. When you ask for a million variations so you can pick your favorite you are asking to be the bottleneck. You are doing anti-work.

It's worth establishing even a loose definition of a process that needs to be repeated just so you don't have to re-invent the wheel every time. This requires a slight loss in velocity, same as the loss in velocity it takes to train someone new, but it's better than having no framework at all.

Riley Bruce@rileybruce.bsky.social · 2w ago

What’s a thing from your area of expertise (or special interest) that you think it would behoove everyone else to know?

Today at HQ, we had special guests from Microsoft leadership. We refuse to let executives forget what game studios are actually made of: their workers. As welcome gift, we placed hundreds of flags outside, honoring all of the game workers who have been laid off by Microsoft in 2026 (so far).

There are so many folks who see all the problems with AI, see and believe the studies about deskilling and users being psychologically maimed, and think “I’m knowledgeable and smart enough to use AI without that happening to me” You are not. God you so are not.

Already noticed some AAA games from the last few years slipping in quality due to the attack on labourers by the wealthy class and uh... I think gamers need to know it's gonna keep deteriorating in small ways, not a big bang Games will still drop for a while, but they'll be quietly worse

Oh no I'm getting catradora baseball au thoughts again. I know a lot more about baseball than I did last time I tried that and there are even more opportunities for homoeroticism

You ever have something that was a huge part of your life for a long time, and then one day you just realize... you don't care anymore? Like, you have fond feelings about what it was to you, but you see other people getting excited about it and just think, "meh?" It's a weird feeling 🤔😶

message for new artists, old ones, literally anyone trying to figure out life: it's cool and good actually to try stuff even if you know you'll be bad at it. it's not cringe, it's cool as hell, and it's quite literally VERY GOOD for you. the only way to get experienced is to start inexperienced

Hello everyone! Many of you likely saw this image recently with the Apple TV+ 'Neuromancer' promotion. Some know, others don't, but this artwork is mine, created alongside actor & post-production artist Milton Menezes, as a personal project and a homage to the original Neuromancer romance

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Blue Bottle Games, as a policy, does not use generative AI. It's something we've discussed as a team, weighing the pros and cons, and ultimately, we decided it was not for us. Recently, while chatting with a colleague, she mentioned it was useful hearing our reasoning. So: Sharing time! 1/12

This is probably the biggest moment of my life 😭 After 4 years, the Game UI Bible has finally launched for all the world to see. A 400+ page tome of Game UI/UX goodness, celebrating all the weird and wonderful intricacies of this field. I'm SO proud of this book, and for you all to read it!

Lost In Cult@lostincult.co.uk · last mo.

From a database to a full-fledged bible! ✨🕺 We've collabed with @eddcoates.bsky.social on the Game UI Bible, a 500+ page hardback adventure through the UI/UX of loads of your favourite games 🎮 Let us entice you with a limited signed bookplate by Edd himself and more below 🔗👇