some Saturn games are Genesis 2 games and some Saturn games are PC-Engine 2 games. Kingdom Grand Prix is a Genesis 2 game. Bulk Slash is a PC-Engine 2 game. Shinobi Legions isn't a Genesis 2 game that's just straight up a late Genesis prerendered game but on the Saturn
Reyn 🍃
@reynhester.bsky.social
Say it like "Rine" • He/Him • Game reviews at https://www.backloggd.com/u/Reyn/
I did it!!! First ever 1cc of Sin and Punishment on Hard with Turbo + Frame Skip! Super happy with this run, can't believe I actually managed to get this after over four years of playing. Now to work towards a 90m score! youtu.be/ZUiYLUl-51E
[N64] Sin and Punishment - Hard 1cc w/ Turbo + Frame Skip
YouTube video by Good Lucario
youtu.be
It gets good after X hours ❌ It gets good after opening the hidden options menu and setting the difficulty to Very Hard ✅ Scored the clear in a run where I was still experimenting with some things lol, I'd film something a little better sometime though
treasure was staffed by complete demons on artistic, programming, and design levels, all with one major flaw: they were all console apologists
Episode 2 of Regen is up- this time we're talking Vanquish: www.youtube.com/watch?v=75Lp...
Regen #002 - Vanquish
YouTube video by Regen Podcast
youtube.com
Tapping the sign again. Start your playthough on August 1st for a magical experience!
If you haven't yet played the Boku no Natsuyasumi 2 English patch, consider starting your playthrough on August 1st. I recommend playing an in-game day every day so your playthrough syncs up with the real calendar. You won't regret it. Link to the patch here: www.patreon.com/posts/boku-n...
It was so worth going back to get a third Hard 1CC after being unhappy with the mistakes I made in the prior two as this is easily the smoothest gameplay I have had in any of my clears so far! (5 deaths) youtu.be/k5DMCT4XM5A?...
Wild Guns Reloaded - Hard 1CC (Annie)
YouTube video by Celestio
youtu.be
Not necessarily grinding a Virtua Cop clear out yet but I've just had the itch again and I can still carry myself to St.3 fine enough...man I almost forgot just how good this one is
creepypasta protagonist who is too amazed by the haunted games technical capabilities to be scared by it. "oh wow they put full motion video playback on a nintendo 64 cartridge!"
finally I return to my long-form articles after half a year... backloggd legend drax asks: what exactly does "arcade-y" refer to? in response, I explain my reasoning for three major fundamentals of the arcade style, each of which drives the arcade mechanics we know and love. link below!
Today we have something special: a newly translated interview from July 1996 between Shigeru Miyamoto and Kenji Eno! Conducted just weeks after the launch of Mario 64, Eno takes Miyamoto to task (in a friendly way) with several fascinating critiques of its design. shmuplations.com/miyamotoxeno/
Shigeru Miyamoto x Kenji Eno (1996) - shmuplations.com
In July 1996, Kenji Eno visited Nintendo HQ to speak with Shigeru Miyamoto as the first of his "cross-talk" series.
shmuplations.com
LRT: Were any of you as perturbed by the gritty realism of Super Mario 64 as Kenji Eno was
still immensely relieved its over but pursuing this improved my opinion on it a lot more than i expected.
my neighbor came by recently and started jumping uncontrollably upon seeing my copy of The Munchables, their favorite childhood game. we booted it up and quickly fell in love with those opening levels again. it falls off rather quickly, but the start shows what could have been. review link below!
Someone told me I haven't drawn enough fanart lately so here's fanart of the protagonist from Shin Megami Tensei III: Nocturne
sat down with @birthbydrip.neocities.org @reynhester.bsky.social and raph to discuss killer7/10 for the first episode of the Regen Podcast youtu.be/GIynFvQU-DI?...
Regen Episode 001 - Killer7
YouTube video by Regen Podcast
youtu.be
Next up, we translated a rare interview for the Sega Saturn cult classic Shinrei Jusatsushi Taromaru. It turns out Hiroshi Iuchi from Treasure had a much larger role than the staff credits suggest. shmuplations.com/taromaru/
Shinrei Jusatsushi Tarōmaru – 2024 Developer Interview - shmuplations.com
This illuminating interview with graphic designer Kenichi Nemoto covers the conception and design of the Sega Saturn cult classic Shinrei Jusatsushi Taromaru.
shmuplations.com
On a subconscious level, I feel like I haven’t returned to Virtual On in my adulthood because I only want to play it on Twin Sticks My soul knows it’s the right thing to do.
anyways don't tweet support at me don't send me a text don't dm me a kindness go chuck some money at either koinitiative.org, a trans youth support charity in your state, or a red-state trans person's rent
Kawaguchi O'Connor Initiative – KOI is a registered 501(c)(3) non-profit organization. All donations are fully tax-deductible as allowed by law. Federal EIN 39-3400585.
koinitiative.org
it's a shame that kururin paradise has never made it to western virtual console or nso, because it outstrips its predecessor in almost every way: rotation speed control, tighter level design, and gorgeous graphics. if you love kururin 1, try out its sequel asap! link to my review below!
26 years ago (6/29/00) Jet Set Radio came out in Japan Known as Jet Grind Radio in the US, this is a Score-Attack Skating-Game / Platformer hybrid, where to goal is to reach Graffiti spots and tag them! You could import custom graffiti via VMU, making this one of the defining Sega Dreamcast games!