Clinton Shepherd

@foolhardygames.bsky.social

Senior Game Designer at Mighty Games (Keywords). Coffee, game dev and painting minis, in no particular order... (he/him)

I'm so very grateful for PeopleMakeGames giving me a platform to speak about the impact the dismissal from Rockstar has had on my family because it has been profound. We miss our dogs more than anything in the world and would do anything to have them both back. Unfortunately that cannot happen.

IWGB@iwgbunion.bsky.social · last wk.

Listen to fired Rockstar worker Will Masilane detail how losing his job meant losing the life he had built in Edinburgh, with his girlfriend and his beloved dogs Abby and Lonnie The four of them had made the move to the Scottish capital from Australia two and half years prior.

In October last year I was fired by Rockstar Games in what we believe was a union busting move. We lost our home. We lost 2 jobs with my partner being forced to resign. We lost a community. Most importantly however we had to leave our two dogs behind, one of which will never return.

Chris Bratt@chrisbratt.bsky.social · 2w ago

Back in October, Rockstar Games fired 34 employees for alleged gross misconduct. The severity of these firings could have spelled the end for a burgeoning union effort that was underway, but it didn't. In fact, the union is now *bigger* than it's ever been before. www.youtube.com/watch?v=ym4z...

I've finally made progress on game #2. A whole rethink of the main mechanic has sped things up. Instead of bricks slowly checking for the right colour assignments, it's an instant laser. The whole game is very simple (too much maybe?) but now the challenge ramp feels good. #pico8

Working on the hyperspace logic. You select you destination while docked to the station, then leave the station and fly to the jump point, which triggers the jump. You then have to dock with the station before jumping again. (Still needs a warp animation.) #pico8

Termination without cause in Japan is complex and workers have a lot of rights and protections we don't in the US. If Japan had employment laws as weak as ours, Nintendo would undoubtedly lay off workers just the same. It's not management's benevolence or farsightedness, it's labor law.

Max Nichols@maxnichols.bsky.social · last mo.

You know what Nintendo does when they have a surplus set of devs from cancellations or production ending? Put them on other projects. The ability to redeploy headcount while keeping teams together over time is like, the main strategic benefit of scale in the game industry