i think this is kinda not exactly true, its more like corporations struggling to cover liability, which is caused by a reactionary project by politicians and their constituents
Kenny.wtf
@kenny.wtf
Big planet terrain stuff. Building https://geomancer.kenny.wtf, a #procgen google earth for your fantasy worlds.
might retire and spend my time hunting through telescope data for dyson spheres arxiv.org/abs/2602.23270
Dyson spheres on H-R diagram
The construction of Dyson spheres, megastructures designed to capture the total radiative output of stars, can be one of the most compelling techno-signature scenarios for advanced extraterrestrial ci...
arxiv.org
Very happy to announce that @chatto.run, the amazing little team chat app you can self-host from your own infrastructure (and quite easily so), is now available & Open Source. ✨
Chatto is now Open Source!
The snappiest chat application you've ever used is now available for self-hosting.
hmans.dev
Things are looking good pairing the terrain-diffusion model output with hello-terrain!
work-in-progress Donut worlds with atmospheric scattering. The dawn/dusk terminators are gorgeous #HelloTerrain #threejs #r3f
💌 The Web Game Dev Newsletter Issue 031 is out! Read it online here: webgamedev.com/newsletter/031, and subscribe to get the next ones delivered right to your inbox 🚀 #threejs #r3f #gamedev
Newsletter – Issue 031 | Web Game Dev
webgamedev.com
Software engineers don't need engineering demands like legal constraints and certifications, we need priestly demands like ritual purity and mandatory contemplation.
What is a program but a bridge between the world of forms and the hard world of silicon and copper? They're literally demons, treat with them as they are.
Refactoring #HelloTerrain (hello-terrain.kenny.wtf) so you can create arbitrary topologies. Here's a torus-world example. I can't wait to try out a planet-scale example of this with atmospheric scattering! #theejs #r3f
audible sucks because you can only get very bad voice actors for the audio books that are region locked. the good name of the wind narrator is barred from you. I feel sad for the the Americans who dont know the good audiobook version
I've implemented better fog (atmospheric perspective) in my shaders, so distance fades not just towards a single color (like classic fog), but a color which itself gets paler with distance. This adds so much depth to distant parts of the view and I feel it makes the landscape "breathe". #GameDev
I made an interactive "poster" for next week's creative coding meetup! ccnyc.space inspired by doom metal album covers~
if you appreciate experiments like the raycaster work i've been doing recently, please consider suppporting me on patreon! i hate doing self promotion but i've been better about it lately, and it's been helping a lot. i'm currently trying to get up to $1100 a month. patreon.com/vacuumflowers
Get more from Loren Schmidt on Patreon
Get more from Loren Schmidt on Patreon. creating video games + other digital art. Support Loren Schmidt and get exclusive access to their work.
patreon.com
This is amazing. First page of how to build worlds. "Games don't need REALISM with unnecessary details! That's just excessive. No, something simpler will suffice. Here we model air currents as they flow around a planet at various degrees from the equator..." 🥰 #worldbuilding #procgen
Still at awe that a relatively simple algorithm can produce such gorgeous rivers 😍 #indiedev #gamedev #indiegames
this is making me want to try again to finish up and release my space game...
🌖 Amberspire is OUT NOW! 🌇 A dice driven science fantasy city builder. Grow your city atop a mausoleum moon, interact with strange weather and ecology, gain influence to make deals with powerful off-world factions, experience the history of a future city. PC, Mac, Steam Deck s.team/a/3350750
Currently trying to figure out how to do some medieval land use simulation, but I'm having trouble thinking about the "substrate" or like basic node primitives are. Perhaps subdividing voronoi?
If anyone thought LLMs would actually get to AGI this clause would still exist, just sayin www.theverge.com/ai-artificia...
Microsoft and OpenAI’s famed AGI agreement is dead
The long-famed AGI clause, which has for years dictated the future of the Microsoft-OpenAI deal, is officially dead.
theverge.com
Ok I'm pretty sure I have something I can make a first implementation of, which supports the following: new_entity = spawn(humanoid, goblin, leader, mountainous) No paths, no resources, just tags for spawning a totally custom procgenned data driven entity with awesome design salt-bae control.
I'm really hyped for the way I want tags to work from a content design/production/resource/streaming/scaling perspective but it's gonna require a lot of bigbraining to figure out how to make it actually work in the code. Really hope I'm smart enough!
in our world, in many ways "tech" companies are actually anti-technology. they're more interested in austerity, devaluing labor, squeezing more surveillance out of existing systems. consumer available tech is only dubiously increasing. moore's law died.
I've published my first pass at a React API for #HelloTerrain, available now on npm. It's a lot easier to use when developing a react-three/fiber scene. Try it out! #r3f #threejs hello-terrain.kenny.wtf/docs/react
React Overview
Build Hello Terrain scenes in react-three/fiber with the @hello-terrain/react package
hello-terrain.kenny.wtf
I've uploaded a small example of a world you can walk around in, using the raycast and terrain query API of the terrain library to power a simple character controller. Go have a stroll! #threejs #r3f #HelloTerrain hello-terrain.kenny.wtf/examples/ray...
Raycasting character controller + terrain heightmap stamps (from github.com/Roland09/Ter... ) #threejs #r3f #helloterrain