Kenny.wtf

@kenny.wtf

Big planet terrain stuff. Building https://geomancer.kenny.wtf, a #procgen google earth for your fantasy worlds.

i think this is kinda not exactly true, its more like corporations struggling to cover liability, which is caused by a reactionary project by politicians and their constituents

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audible sucks because you can only get very bad voice actors for the audio books that are region locked. the good name of the wind narrator is barred from you. I feel sad for the the Americans who dont know the good audiobook version

I've implemented better fog (atmospheric perspective) in my shaders, so distance fades not just towards a single color (like classic fog), but a color which itself gets paler with distance. This adds so much depth to distant parts of the view and I feel it makes the landscape "breathe". #GameDev

if you appreciate experiments like the raycaster work i've been doing recently, please consider suppporting me on patreon! i hate doing self promotion but i've been better about it lately, and it's been helping a lot. i'm currently trying to get up to $1100 a month. patreon.com/vacuumflowers

Get more from Loren Schmidt on Patreon

Get more from Loren Schmidt on Patreon. creating video games + other digital art. Support Loren Schmidt and get exclusive access to their work.

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🌖 Amberspire is OUT NOW! 🌇 A dice driven science fantasy city builder. Grow your city atop a mausoleum moon, interact with strange weather and ecology, gain influence to make deals with powerful off-world factions, experience the history of a future city. PC, Mac, Steam Deck s.team/a/3350750

Currently trying to figure out how to do some medieval land use simulation, but I'm having trouble thinking about the "substrate" or like basic node primitives are. Perhaps subdividing voronoi?

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Ok I'm pretty sure I have something I can make a first implementation of, which supports the following: new_entity = spawn(humanoid, goblin, leader, mountainous) No paths, no resources, just tags for spawning a totally custom procgenned data driven entity with awesome design salt-bae control.

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Anders Elfgren 🏹 Tides of Revival RPG@srekel.net · 4mo ago

I'm really hyped for the way I want tags to work from a content design/production/resource/streaming/scaling perspective but it's gonna require a lot of bigbraining to figure out how to make it actually work in the code. Really hope I'm smart enough!

in our world, in many ways "tech" companies are actually anti-technology. they're more interested in austerity, devaluing labor, squeezing more surveillance out of existing systems. consumer available tech is only dubiously increasing. moore's law died.