Martijn Frazer ๐Ÿ‡ณ๐Ÿ‡ฑ๐Ÿ‡ช๐Ÿ‡ธ๐Ÿ‡ฎ๐Ÿ‡ช๐Ÿ‡ฎ๐Ÿ‡ธ๐Ÿ‡ธ๐Ÿ‡ฎ

@martijnfrazer.bsky.social

Musician | Web developer | Host of DOS Game Club podcast Bandcamp: https://martijnfrazer.bandcamp.com Twitch: https://twitch.tv/martijnf YouTube: https://youtube.com/martijnfrazer Podcast: https://www.dosgameclub.com Mastodon: https://dosgame.club/@Tijn

I'm at the fringe! First show of 27 done last night. Almost sold out but for one empty seat on the front row. After I finished I found the guy whose seat it was sat directly outside the door on the curb eating a 4-pack of cornettos. It's great to be back.

Huge find for the Video Game Soda Machine Project! I just added Transformers: Capture the Cube, a 2007 Flash game starring Dispensor, a stealthy Deception who can transform into a Mountain Dew vending machine! The entry includes videos of Dispensor's transformation and the game's twist ending.

Transformers: Capture the Cube

You probably already knew that a Decepticon named Dispensor, who could transform into a Mountain Dew machine, appeared in the 2007 film Transformers. But did you know that Dispensor also starred in hi...

vgsmproject.com

lookin' for game recommendations for my dad - he's officially tired of Satisfactory and Valheim. I think what he'd enjoy is something with similar focus on logistical puzzles and base-building, and little or no focus on combat and twitch reflexes. he's a PC gamer and isn't much good with a gamepad.

If you're remotely interested in the history of adventure games, this is a fantastic podcast.

Jess Morrissette@decafjedi.com ยท last wk.

On this week's Quest Quest, @bvigeant.bsky.social and I look at Ron Gilbert's 1989 essay "Why Adventure Games Suck." We discuss what inspired it and how it shaped not only The Secret of Monkey Island, but also LucasArts' entire design philosophy. Listen here (or wherever): zencastr.com/z/J9fCOC5c

Monkey Island screenshot.

Any recommendations on a good **accessible** JS calendar library (framework agnostic). Trying to code my own, and holy shit there are a lot of moving parts! But of the dozen OSS options I've found, not a single one works for non-sighted/keyboard.

I have an announcement! I'm going to be teaching at the School For Poetic Computation this autumn! Want to spend time thinking about how to make tools that help people make things? We could do that together. sfpc.study/sessions/fal...

School for Poetic Computation

The School for Poetic Computation is an experimental school in New York City supporting interdisciplinary study in art, code, hardware and critical theory. It's a place for learning and unlearning.

sfpc.study

My panel at AdventureX has been accepted! "From Golden Idol to The Roottrees Are Dead: Solving the Case of Great Detective Design" will see me* interview a panel of devs from hit deduction games as we build a case file for how to make the perfect detective game! *In full Sherlock gear

AdventureX@adventurex.bsky.social ยท 2w ago

This yearโ€™s schedule and lineup of incredible talks and panels are live! Visit adventurexpo.org for details. Join us at #AdvX26 in London on 7-8 November to hear from @sallybeaumont.bsky.social, @theexaminedgame.bsky.social, and more amazing gaming pros. Keynotes coming soon! Follow for updates

AdventureX 2026 on 07-08 November. Speakers and Panels Announcement. Audience members sit in a theater together. One person looks at an AdventureX program.