I just added a way to set the river current strength in some area. I need a way to bake it inside the mesh to be able to convey it visually too 😅 I wonder if I could make it a simple tool script that inspects my scene and edits the water's vertex color. I need to investigate. 🕵️
MerlijnVH
@merlijnvh.bsky.social
Belgian in S. Korea, makes games at night while suffering through day job. Latest release “Pilot Panic!” for iOS & Android. GoldSrc mapper in previous life. Madly in love with Hunt: Showdown 1896 and doodlin' with Godot. merlijnvanholder.com
Infe2tation is out now! monteboyd.itch.io/infe2tation The galactic sheriff is back to unravel the Mystery of the Crystal Moon. Run ’n’ gun action with massive levels, varied enemies, 4 distinct areas, fun power ups, and a mini-game featuring robo-sidekick, D3P-UT! #c64 #commodore64 #pixelart #8bit
My entry for the Bestiary jam at the Quake mapping discord/slipseer. Spend almost all my time toying around with surface lights and the base theme. #QUAKE #gamedev #leveldesign
You can find these little guys on any 404 page on my website :> gotibo.fr/error
Tiny black insects #two.js #creativecoding
Since Godot 4.7 is out now, I've been upgrading my UI to use the new window offset stuff! I've also added in a popup for unlocking alternate palettes! #gamedev #indiedev #godotengine
I know you guys all hate X but I wrote a thing there about the passing of musician Bobby Prince and our time with him. You may enjoy it. x.com/georgebsocia...
George Broussard (@georgebsocial) on X
RIP Bobby Prince. He was 81 years old and passed on Tuesday. I received a DM from Joe Siegler last night with a link to Bobby's obituary (it is linked here): https://t.co/SaBDXOM6ui Bobby was the e...
x.com
RIP Bobby Prince. His music legacy will live on, making inspired music for Commander Keen, Wolfenstein 3D, DOOM, countless others. A true legend. And such a nice man, great musician, wonderful, fun-loving man, nothing but happy memories of him. A loss to the world.
Saddened to hear Bobby Prince left us this week. So many of us grew up with his music, notably Commander Keen, Wolfenstein and Doom. There's a video of a visit to Id Software, where he passionately talks about composing the music in Keen, I always loved that. www.youtube.com/watch?v=HpEB...
A Visit to id Software (November 1993)
YouTube video by CuteFloor
youtube.com
Quake is such a cozy game ^^ Screenshots from my upcoming 1024 units map jam entry.
Upgrade your truck's suspension and swallow railways for breakfast 🛤️ #Truckful 🛻
🚨 "Power wash simulator meets Rocket league!" 🚨 Fire up your Turbo-charged Street Sweeper and carve perfect lines, at breakneck speeds, through the filth-ridden lower sectors of Neotropolis. #indiegame #indiedev store.steampowered.com/app/4484260/...
I wrote a manifesto for making games, and (not) selling them, for #manifestojam illomens.itch.io/no-one-is-go...
NO-ONE IS GOING TO BUY YOUR GAME by ill omens
A Manifesto For Making Games
illomens.itch.io
I released my little mobile game on the App Store last weekend. Give it a try if you'd like! Building it with Godot as the engine was super fun and really smooth. apps.apple.com/us/app/pilot...
We're officially announcing that Fallosophy is coming Q3 2026. It's Getting Over It as a pinball table Fallosophy is a two-button precision climbing game where every fall sends you back through the history of philosophy. No score. No safety net. Just gravity, flippers, and the question: why climb?
I'm looking for work! - Characters - Environments - Animations Whatever your needs, I can do it 💪 I've worked on Teardown, Vampire Crawlers and many more! Feel free to DM me or email zachary.soares@zsinked.com
Descents into bramfaturas now have a few little surpises for you. #ScreenshotSaturday #roguelike #turnbased #gamedev
Raise your banners, blow your horns, and flowers will spring beneath your marching feet! Just don't get pricked. #WishlistWednesday #roguelike #turnbased #gamedev
pretty pleased with how dino movement is coming together. no physics, no IK, no path post-processing. Just simple A* pathfinding, some additive head/tail bend animations, and a looot of carefully tweaked code lol youtu.be/GtXeTjHmBRo
this is what we in the industry call "crittermaxxing"
YouTube video by AustinJSchaeffer
youtu.be