Jeff Stewart
@object01.bsky.social
Maker of games & tools, leader of teams. #procgen enthusiast. Prev. Diablo IV, THPS, Destiny 2, Crash Bandicoot, Skylanders. https://github.com/object01 https://www.linkedin.com/in/object01 Support tool R&D! https://buymeacoffee.com/object01
Here's an easter egg in the new Lego Batman that I think all of you will REALLY appreciate. It's so good, I had to make a video.
Finally, a horror movie about procedural dungeon generation www.youtube.com/watch?v=0Hjd...
Backrooms | Official Trailer HD | A24
YouTube video by A24
youtube.com
Unto Dust: wander a fully procedural abandoned world www.rotates.org/untodust/ #procgen #generative #gamedev #art
Been working on how to tease interesting environmental data out of my dungeon generator, like whether a location does/not meet certain criteria for nearby floors and walls. #procgen #screenshotsaturday #unrealengine #pcgex #dungeoncrawler
Probing walls and floors
YouTube video by Jeff Stewart
youtu.be
Adapted some of PCGEx's pathfinding algorithms to my dungeon's corridors, which are more rectilinear now and feel more structural. #ScreenshotSaturday #DungeonCrawler #PCGEx #UnrealEngine #procgen
Corridors work
YouTube video by Jeff Stewart
youtu.be
CHROMATIC CONUNDRUM JUST RELEASED ON STEAM! store.steampowered.com/app/3081690/Chromatic_Conundrum #gamedev #indiedev
I've just released the newest update to my Unreal Engine level editor called Scythe. Here's what's new... 🧵
Get ready! In just a few weeks the demo drops for Prophecy Island, my openworld roguelite rpg! Wishlist on Steam now if you haven't already! #indiegame #roguelite #rpg #openworld #trailer
Today I crested 10K titles viewed in my Steam discovery queue. 💪
Enjoyed Tron: Ares and just want to say to whoever thought of the "square water drops on the camera lens" detail, I SEE YOU. ❤️
My favourite thing I heard of like this is a debugging feature in Alien Isolation where instead of hissing the Alien states aloud what it's thinking about. "I heard you. I am hunting you. I am hunting you. I am hunting you. I have found you."
Why is there no game featuring Flute Guy and his arsenal of flute weapons? #TheGameAwards
PSA: #Dogma is available for purchase on Apple TV. Available to rent January 6.
Dogma - Apple TV
An abortion clinic worker with a special heritage is called upon by the Voice of God to stop two exiled angels from entering a New Jersey church and t…
tv.apple.com
Really looking forward to this; just became available! store.steampowered.com/app/1699230/...
Save 10% on Hail to the Rainbow on Steam
The story of a lonely young man named Ignat, who survives in the dangerous and gloomy world of post-apocalyptic cyberpunk. You have to face the trials of a new reality and plunge into the secrets of t...
store.steampowered.com
It'd be sick if you left a nice review and told all your pals. The people must know... Thanks, friends. ❤️ store.steampowered.com/app/2467100/...
Save 15% on Chiaroscuro Imago on Steam
A short piece of horror fiction about honey and lies; entomology and etymology; murky secrets and stark realities. Find out what happened to the moths.
store.steampowered.com
My strategy game, MORSE released this week! MORSE teaches you Morse Code through timing, tactics and telegraphy. Learn a secret language, build your own telegraph and jump head first down the rabbit hole of ham radio. 🔥⚓️⚫️➖ #hamradio #screenshotsaturday #gamedev #morsecode
At GodotFest I am giving a Tool Design talk today at 12:25 in the Iberico room, and Tool Design workshop tomorrow at 14:30 in the Italy room.
The morphs in Keeper use distance fields as an (implicit) surface representation, which makes it possible to control the distance at which the surface should lie. In other words, it’s easy to deflate or inflate objects, and meshes become easily ‘moldable’.
Made it to Ultimate Vault Hunter level 5 in #Borderlands4, the first time I've ever reached max endgame in a Borderlands title. Maybe now I'll get back to the other games on my backlog.
Fun with spooky lighting for #screenshotsaturday. Fun fact: I made a component that causes any actor -- like this lighting rig -- to follow the viewport camera. No need to fiddle with un/possessing or piloting an actor. :) #unrealengine #procgen #usability #dungeoncrawler
This is a pretty big hobby milestone for me-- a real corridor & chamber solution that works with PCG partitions. Now I can experiment with more interesting generators for the corridors and chambers themselves, and interior/exterior features. #PCGEx #procgen #UnrealEngine #dungeoncrawler
Rolled credits on #Borderlands4 last night. Gearbox built a super impressive, layered open world and filled it with lots of fun things to see and do. It’s a rock solid platform on which they can build DLC and maybe even new features.
"Turbine" for(float i,z,d,s;i++<1e2;o+=vec4(z,1,s,1)/s/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a;p.z+=5.;a.x--;a=mix(dot(a,p)*a,p,sin(s-=t-z))+cos(s)*cross(a,p);for(d=1.;d++<9.;a+=sin(ceil(a*d)-t).yzx/d);s=sqrt(length(a.yz));z+=d=length(sin(a))*s/2e1;}o=tanh(o/5e3);