highway900

@remotectrl.dev

I’ve been building a game in my free time for the last 4 years with Rust + #bevy, and the Steam page is up 🙂 You don't control the hero. You draw the path, cast the spells; he walks it and fights alone. He has desires of his own, and strays when you break his trust🐸 #gamedev #rust

Bild

CALLING ALL LOW BUDGET INDIE GAMES‼️ We're gathering games interested in participating in a "Low Budget, Big Heart" Steam Festival! 💰Self Published, Self Funded 🤏Under ~50k budget 🚫NO AI if you're interested in the festival sign up here: forms.gle/cndDrEf4rxiL... rts appreciated :)

Low Budget, Big Heart Steam Festival interest form

We're looking for interested developers of low budget games to participate in our potential steam festival! Self published/self funded games are also welcome. If your game had a development budget ov...

forms.gle

I want to introduce you all to something myself and @jacksonwryan.com have been working on. A PRINT MAGAZINE about video games and video game culture. We know things have been bad for games writing recently. We're asking, "do you want to Continue?" www.kickstarter.com/projects/con...

CONTINUE: A Defiant, New Videogames Magazine

Bringing together journalists, devs and artists, CONTINUE celebrates and interrogates videogame culture, creativity and community

kickstarter.com

The seventh #bevy game jam is now live! Join at itch.io/jam/bevy-jam-7 The theme, as voted by you and selected by a fair committee of rats, is "Extremely Incohesive Fever Dream". See below for video proof of the final selection process ;)

Bevy Jam #7

A game jam from 2026-02-07 to 2026-03-01 hosted by bevy. Welcome to the seventh official Bevy Jam! In this 9 day event, your goal is to make a game using Bevy , the free and open-source game engine bu...

itch.io

"Lab" vec3 s=normalize(FC.rgb*2.1-r.xyy),p,c=s;c/=abs(c.y);c.z-=t;for(float i,d,z;i++<3e1;o.rgb+=(+1.1-sin(p))/d)p=s*z,p.z-=t,p.y=abs(mod((d=++p.y)-2.,4.)-2.),p+=.03*sin(c/.04)*abs(p.y-d),z+=d=.6*abs(length(cos(p.xz))-.4)+.1*abs(cos(p.y+z));o=tanh(o/4e2);