Richard Kogelnig

@richardkogelnig.bsky.social

fascinated by (too?) many things. Engineering, Psychology, Music, Game design ... Working on the Havok Navigation SDK @RichardKogelnig@mastodon.social

Ooh shit, I've worked in multiple ships in the world mode. On a whim. Now building a squadron feature.. and it's hella epic. Perhaps,... perhaps this is going to be the craziest EA ever.. Cuz I made a boating sandbox.. and I only realized that I am gonna go buckwild on it...

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Reminder: looking for feedback on ImDrawList improvements slated for 1.93, see post below. If you make extensive use of draw primitives and/or have dealt with careful positioning, pixel-perfect shapes, etc trying this in your project and reporting would be nice!

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Omar@ocornut.bsky.social · last mo.

Request for feedback for upcoming ImDrawList rework! On April 10 @mikkomononen.bsky.social showed up to "fix a missing pixel", and he/we ended up spending a long time fixing/cleaning/improving many aspects + long last issues of ImDrawList. w/ new pretty Wiki pages! github.com/ocornut/imgu...

Help wanted: I am looking for a manufacturer of conference badge tags in Europe! I hand out stroopwafels and an accompanying STROOPWAFEL badge tag at the conferences I go to, but I often run out of tags, such as at Gamescom, and the only manufacturer I know is marcopromos who is based in the US

A shrink wrapped order of stroopwafel tags

i'm looking for a resource with high-quality reference photos of flora, fauna, architecture, etc etc. is there a good website (subscription is fine) outside of google/pinterest? i do use flickr but i'd love something more curated and well organized.

Quick quesition- If you make art for video games (AAA, indie, hobby, or whatever), how comfortable are you with source control like Perforce, Plastic, or Git? What parts scare or confuse you? Also, if you do other things besides art, but source control is still scary, your feedback also welcome!

If you're going to #gamescom and you are: - work in build servers - work in test automation - are excited about how to use engineering to improve quality Then I've got the mixer for you! Come have some drinks, sponsored by BespokeCI, and trade stories with industry pros. luma.com/ges2v38b

BespokeCI Quality Engineering Happy Hour At Gamescom · Luma

Do you help projects through tooling, CI/CD servers, automated tests or infrastructure? Maybe you do this full time, or maybe you're a lead or senior engineer…

luma.com

"But the game business has changed and it’s just not as much fun for me anymore" is the full quote. He's right. The game business has changed a lot and no one outside of the C-suite is having as much fun as they used to. The business is chewing up the less and more experienced alike.

VGC@videogameschronicle.com · 3w ago

"It's just not as much fun for me anymore" - Acclaimed game designer Warren Spector has announced his retirement from game development. www.videogameschronicle.com/news/its-jus...

anyone with experience with Bakery willing to help me figure out how to properly bake a lightmap on an object that'll get swapped into the scene later in place of another?

Nightshift Galaxy Proof-of-Life, haha. Working on a new heads-up-display that's a bit more stylish, and has a speedometer to help with some movements changes I've been making (higher top-speed with a custom acceleration curve, gravity-assisted descent, etc).

Is there any Tool Designer, who works at a company and does that job for a living, and also that I have met, who is going to Gamescom Dev? If so, please let me know! I'd like to talk with you asap

People know that I care about performance, especially since we've almost collectively forgotten how fast our machines actually are (except for a few people that *do* care - you know who you are). This now sits at 720ms in a master build. Thread with optimizations:

Stefan Reinalter@molecularmusing.bsky.social · last mo.

Loading all 1.6GB of current assets (textures & meshes) in 570ms on my 10-year old machine (with a 2080 Ti) using IOCP and unbuffered async reads. Happy for now with this! Final optimization for deployment: loading from a single compressed archive instead of N files.

does anyone know of any editor type apps (in any domain) that do something interesting for the case of 'show me the properties of some clicked object?'. ye olde 'inspector pane on the side of the screen' is the default, but are there cuter ways? a popup window over the object itself, obviously... hm

Anybody have any very large photos or textures, e.g. 4K x 4K or 8K x 8K, in lossless format (e.g. PNG) that I can use for testing a library? RGB or RGBA 8-bit-per-channel preferred. E.g. MetaHuman textures etc. I'll delete when done testing unless you tell me it's publically shareable.