Satellite Moss 🍉
@satellitemoss.bsky.social
Developer + technical artist
Please try my game. It doesn't cost anything. #gamedev #indiegame #roguelike #roguelite bsky.app/profile/3bla...
ANNOUNCEMENT! Dice Looter Demo is now available on Steam! Go and try it! Roll the dice to loot equipment and build your own hero in this roguelike autobattler. #indiegame #gamedev #godot #roguelite #roguelike
It's pouring outside 🌧️ !! Improved the sprite of the doors to easily recognizable when placed on vertical walls. #rain #AgeOfHarvest #roguelike #indiedev #gamedev #devlog #darkfantasy
Thank you for the positive comments on Little Troubles in Spooky Town so far! 🙇♂️ I'd like to share a few tips for those looking to create a similar polished game in just a short time! 🧵
combat screen peogress. Animations and overall visual are still very rough placeholders. #screenshotsaturday #indiedev #indiegame #indiegames #videogames #animation #2danimation #handdrawnanimation #framebyframeanimation #traditionalanimation #2dgame #handdrawn
#Asemulator v1.0.0 releases on August 28th! 🎉 The Top-down and Side-scroller templates will be available on the same date. Get ready to preview, test and share your characters' animated sprites in context, directly in @aseprite.org! Reposts highly appreciated~
NEW: CWA union members have inflated a giant rat and deployed a wall of red flags representing laid off Xbox workers outside the Bethesda office in Rockville. The protest was timed to coincide with a visit from Xbox CEO Asha Sharma, who is apparently at the studio today.
Any mutuals/followers who is a Black artist specializing in character design? Trying to contract out a player char design for the zombie shooter I’m working on and offering your contract fee (of course) + profit sharing. Feel free to share or message me, but want to offer to familiar contacts first
ottoojala.itch.io/dicehands Dice Hands v0.9 is now playable in your browser on Itch :---)
Some progress, it's a little slow right now with constant updates
The grid is more fine than what I need, but I'm looking into voxelizing the geometry into a occupancy grid resource, that I can read from so procedural meshes can take that into account when building, like creating a wooden scaffolding tunnel when a path crosses underneath.
Forcing Haitian neighbors onto electronic tags in Ohio while stripping their TPS protections is pure cruelty. Watching long-term residents broken down in tears just for checking in exposes a deeply heartless system. We must demand human dignity, respect, and immediate protections! 🎥freedomnews.tv
Ambrosia Sky development gore thread Here's the very first time the cleaning tech worked. According to my file naming this was the 8th attempt to get a good result
The grid is more fine than what I need, but I'm looking into voxelizing the geometry into a occupancy grid resource, that I can read from so procedural meshes can take that into account when building, like creating a wooden scaffolding tunnel when a path crosses underneath.
Procedural stairs and scaffolding
Testing physics sim dungeon generation. Given a 2D graph of tangled nodes, spawn room bodies connected to hallway bodies, run physics, freeze and draw 45 degree snapped paths accounting for occupied cell spaces.
something neat #procgen
i’m never gonna be able to fire a cruise missile yet the question of using my tax dollars for them has never been up for debate
Opinion: Mamdani's idea may sound appealing, but it's NYC taxpayers who will take the hit, subsidizing discounts they may never even use.
No need to use your imagination anymore, cloud shadows are now accurate ✨ It's such a silly approach and I can't believe it worked, I giggled so much when I got it working
Cool thing with the compute shader approach is that I can also hijack the cloud raymarching loop to chuck in some volumetric fog in a different buffer with barely any additional computational cost ✨ Now try to imagine how cooler this would look if those cloud shadows were actually accurate 👀
Gesture-based spellcasting and improved combat in action! #gamedev #indiegames #godotengine
in recent months, I've been trying to cook up my own visual scripting solution for Godot, that I've been wanting for years, that's heavily inspired by Construct's eventsheet visual scripting. it is still super WIP. #Godot #Construct3
Ringwyrm is an immersive action horror game with survival elements. Explore a nonlinear interconnected world, meet a large cast of memorable characters, slay sickly monstrosities and avoid myriad diseases. Coming 2027.... wishlist below!
new release of @icons, my custom node icon library for #godot ! 61 new icons, bringing the total to 618(!!) icons 🤯, and improvements to the in-editor icon picker available down below, as well as on GitHub and soon on the Godot Asset Store and AssetLib voxybuns.itch.io/at-icons/dev...
Solaire's steam page is finally live! This has been years in the making at this point and I could not be more proud of how far this game has come. I hope people are excited for what's in store! store.steampowered.com/app/4441110/...
Solaire on Steam
The Hot-Blooded RPG where each character features a unique twist on Turn-Based Combat! Shoot enemies' weak points; Sing songs of healing; Absorb and use your enemies skills, and more!
store.steampowered.com
Vertex Studio is live! My #godot plugin for editing, managing and painting vertex colors and vertex normals of 3D meshes inside Godot. It has a FREE version with all the basic and essential tools and a PRO, paid version with all features. 50% off until the end of the month. #godotengine #gamedev
Made some progress on a chunk of terrain for my untitled PS2 Soulslike project in Godot - mostly just learning how to get things looking how I want. So far I'm really loving Godot. 😍