Finally worked through all of the math! We can now move between analytical (ellipse, anomaly) and numeric (pos, vel) as required. Still need to figure out a good arch, but I've at least got all the equations working! #gamedev #indiegame #solodev #unity3d
Further work on the orbital sim - Variable step size for improved stability - Support for multiple gravity wells - Variable simulation speed for FF and slow-mo Next steps are to improve the scheduling, it's still kinda locked to the wall time... #gamedev #indiegame #solodev #unity3d