@chesckers.bsky.social

Oh, whether you're a new or returning player, I HUGELY recommend using the Tag Anywhere mod that's included with the launch. It's a simple quality-of-life feature that just lets you switch characters mid-level, and that VASTLY reduces the amount of grinding and backtracking for color-coded pickups.

2dos @ DK64Randomizer.com@2dos.dk64randomizer.com · last wk.

The DK64 recomp is now out! Play "DK64 Rekongpiled" now! Playable on Windows, Mac and Linux, just provide your own DK64 rom. No generative AI used at any point in the process. www.youtube.com/watch?v=oVUvGGXTk0E dk64recomp.com

we’ve been in early access for about a year now … during this time, we implemented: 🛠️ a UI overhaul + reworked enemies 👾 a new roguelike mode (Ouroboros) ❄️ a new region (Ice Floes) 🔫 two new weapons + a grenade 🎲 procedural levels and we’re not stopping there. 😎

Bild

I don't understand why this game isn't getting more coverage. It's using Havoc physics, so it's classic Red Faction Guerilla tier environment destruction. The falling chunks actually do damage/stun to enemies, so the central combat loop is all about blowing shit up. It's intoxicating.

Tony Mo@tonymo.bsky.social · 2w ago

Feel like a criminal for overlooking Void/Breaker on launch. It's a fucking blast. A roguelite fps where you combo destructible environments w/ whatever build you can whip up. Dropping buildings on enemies staggers & opens them up to more damage + HP/ammo drops. youtu.be/LLlpfG__NzQ?...

This indie developer is making a permadeath sailing roguelike where you captain a ship across a 164k-hex map of Earth in 1522. - Trade, explore, hunt whales and colonize - Prices react dynamically to your actions and NPCs The game is Marque & Reprisal. Any interest?

I'm very happy to see it! Even if Godot isn't what you need for your project, it's still very good that it's gaining ground and momentum, a solid FOSS game engine that isn't beholds to the whims of shareholders is what this industry needs more than anything else.

Game Maker's Toolkit@gamemakerstoolkit.com · last mo.

Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%

Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.

I hate the argument “oh, you had so much time to play it.” Yeah, I spent that time playing other games I also wouldn’t want spoiled, I can’t play every game in a timely manner.

cool to see that the banana mania mod loader i spent countless hours doing research and reverse-engineering work on is included here! alongside sm64plus, of course finally, talentless hacks can now use my work to pretend they built something, and i get nothing! the democratization of code is here!!

Bild

Siiiigh vibe-coded recomps have come for my beloved Mischief Makers next. There's only one video up of it which doesn't show any of the 3D scenery stages, but the 3D rocks in the intro have broken textures. Emulation used to have that problem decades ago but it emulates perfect these days.

Its difficult to put my my anger over this into words. The modern Backrooms was born from the collective effort of thousands. That collaboration, all that passion/time was freely given because it made people happy. Now its being monetized. Its exactly like Ai and the internet.

Bild