49/100 "What do you call two kombuchas that are about to detonate?" "Bombuchas?" "No, silly. We call it Tea-N-Tea!" #100DayChallenge #conceptart #gameart
doug | 蔡家樂
@choi.work
Game animator 🏃🕹️ based in Guildford - born in Hong Kong he/him __ www.choi.work
Today is my birthday (turning 30), which is the only time each year when I ask you for a repost should you like my art. Have a good day! 🦦🌿✨️ - Simon
pure mastery and flow! incredible www.youtube.com/watch?v=1U-c...
Best Of Rodney Mullen
YouTube video by Andorod
youtube.com
Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%
Spent some time yesterday (and I will be working on it again later today) on my new environment in Unreal Engine 5, still in the block out phase whilst I work on the Trim textures and the Tile sheets. Decided to do 2 different lighting setups for this one!
Game is done! What a rush. Play it here! #GMTKJam2026 douuggggg.itch.io/asortedquiz
A Sorted Quiz by douuggggg
Play in your browser
douuggggg.itch.io
Some more #GMTKJam progress. Main loop is essentially there, which means I get to focus on content now!
Blue Bottle Games, as a policy, does not use generative AI. It's something we've discussed as a team, weighing the pros and cons, and ultimately, we decided it was not for us. Recently, while chatting with a colleague, she mentioned it was useful hearing our reasoning. So: Sharing time! 1/12
I've just published my first article on LinkedIn about my experience as a disabled speaker at Develop. "The only wheelchair using speaker gets the stage without a ramp." www.linkedin.com/pulse/only-w...
The only wheelchair using speaker gets the stage without a ramp.
I've sat with this for a week, calming down before I felt ready to post about it, but I want to talk about Develop not having a ramp for the stage I gave my talk on. Those that know me will know just ...
linkedin.com
To celebrate the rerelease I'm going to post some videos from early development! This is the earliest recorded footage with just the controls / movement idea for mobile
It's easy to take Super Mario 64 for granted, but back when it came out, people were still wrapping their heads around concepts like 3D cameras! Watch this clip of someone learning how to use the C Buttons at E3 1996. "Whoa."
GMTK2026! 🧵 Here's my current main menu. Biggest distraction is Poinpy atm.
Got to meet an all time hero yesterday at Develop! @gamemakerstoolkit.com A genuinely nice and super friendly person. The work he's done for the game dev education scene (for free!) is huge, and I learned so much from his videos. And his game jams are my favourite!
Kelly Slater's Pro Surfer (2002) how the did they get the water to look like that, this is incredible I don't mean the reflections, look at the shape of the wave as it moves, the lighting, the glow.. This and the game loop are **amazing** and needs to be studied This is lost technology oh my god
given that there's a contact sensor in the ball, i think the world cup broadcasts are missing an opportunity to implement screen shake
Let's talk about naming your video game! This is something I come back to with teams over and over again. Naming is really hard. A decent name is hard to find, and a bad one will really make it hard for people to remember your game. Here are some tips.
You can make Great Shaders without knowing math! cashew-olddew.github.io?view=web&ope... Let me know your thoughts! #Godot #Shaders
cashew-olddew
Godot game dev, shaders, and web experiments
cashew-olddew.github.io
Miss that time when popular game franchises went like “here’s our pinball game”
With animation, not only do you have to understand movement and physics, but you have to interpret movement. How personality and mood and thought manifests physically in ways you can read. What is the rhythm of a type of person. It's part actor, part choreographer, part body language analysis.
I've been thinking a lot about visible vs invisible skill layers. i.e every craft has outer layers of skills that laypeople can recognise, and inner layers that you need expertise and experience to perceive at all. Could y'all think of examples of visible vs invisible skills in your own discipline?
new social media account, classic art posts until I have new personal work to post