Chad Cuddigan

@cuddigan.bsky.social

Bay Area game developer and coffee-enjoyer

done this before but now can't find it, so... posting this so i can find it again from an old remedy talk. max payne level design scale. his house before and after they realised you can't just build shit at real-life scale and expect it to work as a level. i am always pulling this out for folks

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I keep seeing arguments for games being expensive due to hyper realistic expectations for art, or simply lots of art. What I don’t see is the actual most costly reason: Indecision Iteration is good, but the yearly rebuilding of entire characters, storylines, and levels, is the most expensive thing

Arvy@arvy.bsky.social · 7mo ago

Many factors at play here - not the least of which is higher-ups (in their infinite wisdom) not being able to commit to anything, or knowing good from bad All the while the economy at large expects the profit line go infinitely up, absolutely ignoring its undeniable tendency to do the opposite

Another game I worked on that is very cheap today is WEIRD WEST I don't get any money when you buy it but I worked for these folks for YEARS and never got fucked over even a little bit, so that's the energy you should be supporting on a day like today store.steampowered.com/app/1097350/...

Save 85% on Weird West: Definitive Edition on Steam

Survive and unveil the mysteries of the Weird West through the intertwined destinies of its unusual heroes in an Action RPG from the co-creators of Dishonored and Prey.

store.steampowered.com

I think Steam should reduce the cut they take of games (shit is almost all profit) and structure their fee like a progressive tax based on sales volume - so you take like 1% of an indie game that sells 10,000 and 20% of a $70 game that does iron man numbers. That'd help make things more sustainable

007 First Light feels weird as a game, in that its sensibility feels over a decade old in the best ways. I'm surprised Amazon MGM paid to have a classic Uncharted System-seller style prestige have made instead of 4-player Live Service Co-op slop. Feels like it stepped out of another, better time.

oh i'm so excited. this actually works?? wow, the fully 3d clouds give it such a sense of volume. zero polygon "layered" raycaster renderer, single thread CPU on an old computer in js 2d.

hey look at my fonts in these cool games: ninja gaiden, ball x pit, titanium court, cadence of hyrule... these fonts could be in your cool games too because you can buy them off me and they are not expensive chevyray.itch.io

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Been working on some automatic binding of Zig structs to Lua userdata at compile time lately for delve-framework, think I have it all ready to use now! Last bit was expanding it to support automatic boxing / unboxing of pointers.