DiceMath(They, Them);

@dicemath.bsky.social

Game Maker / Storyteller / VR/AR Dev / Tabletop Enjoyer / Kitbash Enthusiast / POSIWID 💖✨ Blog: https://dicemath.neocities.org/

More MIDI/video adventures Using a Korg nanoKONTROL2 to glitch the hell out of a vid, all done with MIDI signals 😍 Who the hell would even bother with AI shite when doing things like this is *SO MUCH FUN*

ANNOUNCING: Swords Against Beginner's Box Replica Edition Coming in June, this is a reproduction of a specific, incomplete, unplayable copy of this 1979 game found at an estate sale in 2016, including replicas of personal effects of the former owner.

Box cover is a field of blue with yellow text: SWORDS AGAINST. Beneath that in black text: COMPLETE BEGINNER'S BOX WITH INTRODUCTORY MODULE "THE VANISHING OF SERLO'S KEEP" BY W.T. SCHAUSS. In yellow frame, there is a fairly poor reproduction of J.R. Skelton's painting of Beowulf and the dragon. Underneath that, in a yellow border, I have added REPLICA EDITION OF 1979 RELEASE - NOT A PLAYABLE GAME, and a faded Hollandspiele logo which I hope is a tasteful addition.The reverse of the original box was blank, so I hope you don't mind me filling up the space with some context. In 2016, a few days after we had started Hollandspiele, Mary and I went to an estate sale and came across this box. I had never heard of it before, but I assumed based on the title it might have something to do with the Lankhmar books, or that, based on the repurposed J.R. Skelton illustration, it might have something to do with Beowulf. Both of these were things I was fairly obsessed with at this time, and the box felt fairly heavy, so I gave ten dollars to the daughter of the deceased.
The box had been sealed with heavy strapping tape. When I cut it open, I found most of the box's heft came from the previous owner's personal effects. The core rulebook was missing, as was the "Dictionary of Devils". The only piece of the original game left in the box was the adventure module – but not its dungeon map, or the answer key for its many obtuse puzzles. The game was unplayable.
I went online to try to find PDFs of the missing material, but there were none. No downloads on DriveThruRPG, no entries in databases, no forums, no remembrances on groggy blogs. It was almost like it never existed at all.
But the box was proof it did. And in those personal effects there were a few clues that enabled me to piece together the story of an RPG publisher that existed for a few months in 1979, and the novelist who wrote an adventure module that in all likelihood was played by maybe a dozen people. More than that, I learned about the person who had owned my copy, and had annotated the module book with a puzzle of their own. The box was proof they existed, too.
It occurred to me that all of this was worth preserving, and a few years ago I set about securing the necessary permissions to publish this replica edition. The original publisher, Michael Lord, was still alive – he passed only very recently – and even sent me a copy of the missing materials. I went back and forth on whet…

After a decade in distribution limbo, 'Baman Piderman' is finally coming home. Its creators have reclaimed the rights and will produce four to five new episodes to complete the story they began in the pre-YouTube, Newgrounds era of internet animation. www.cartoonbrew.com/animators/ba...

'Baman Piderman' Returns To Creators' YouTube After 10 Years

After a 10 year distribution nightmare, internet cult favorite 'Baman Piderman' returns to its owner's channel on Aug. 1 with new episodes planned.

cartoonbrew.com

Happy Indigenous Peoples Day! Today we celebrate the heritage, beauty, and perseverance of hundreds of cultures and nations across North America that have thrived and endured here for thousands of years, and will be around for thousands more. If you want to support this Native: bit.ly/3L67Yrs

A display of Coyote & Crow, the roleplaying game, Wolves, the cooperative board game, Naasii, the Coyote & Crow Dice Game, and a set of custom dice for the RPG. All created by Cherokee Nation citizen, Kenna Alexander.

We close the day with more followers than those we lost, fantastic! We're almost three quarters to our 200 followers goal before the #Kickstarter for #KOKOTÖNA goes live on Oct. 12th Thanks #TTRPG folks for all your help, more surprises coming soon! www.kickstarter.com/projects/elc... #RPGLatAm

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El Chupalabras 💀 Artistic Spectral Disaster@elchupalabras.itch.io · 10mo ago

Seems I lost #Kickstarter followers over this. Excellent #KOKOTÖNA was born from love for the cultures & myths of Mesoamerica. I don't want an audience that prefers exalting colonialism over celebrating those it sought to erase This #TTRPG is a tribute to what was, and always will be, already here

The game in which the premise is "the odds are real but gamers struggle to conceptualize or even believe them" has negative reviews from gamers who don't believe the odds are real (game: Unfair Flips)

A 'Not Recommended' Steam review with 4 hours played

Review text reads: It's a decent idea for a game where you flip a coin and depending on your percentage chances you get heads or tails. However the odds are a lie. You will flip tails 100 percent more than you will heads no matter what your percentage is. Even when you get it up to 60% you will still flip tails way more often then you will heads.

The Dev can try to defend it, but when I flip the coin 2500 times and only hit heads a third of the time even when at 60% then the odds are broken or a lie. I've also watched gameplay and seen fellow players have the same flips so I know it isn't just me having bad luck.

Still not bad for $2, but I'm saying no because the game is coded against you instead of it being fully on chance and luck.