#screenshotsaturday some fun stuff this week prototyping a traffic system using #UE5 Niagara- but doing so in style, by attempting to capture the feeling of the M62 motorway near Rochdale. 1/6 #gamedev #unrealengine #motorways #pylons #rochdale #flytipping
Timothé Lapetite
@nebukam.bsky.social
I make things that make more things : https://github.com/Nebukam Support PCGEx on Patreon : https://www.patreon.com/pcgex !
With the help of @nebukam.bsky.social, I have now taken the traffic system I showed off last Sunday in #UnrealEngine5, and automatically have it populating the navigation in my city thanks to an early look at a #PCGEx add-on. I'll be going over it this Sunday: www.youtube.com/@Procedural_...
The next logical thing to add to our #UnrealEngine5 #PCG City Gen is to populate the roads and sidewalks to make them feel less empty. Tutorial will be coming this Sunday but if you missed how we setup Districts for the city gen, the video just came out: youtu.be/aSfVYXNnHU0
Buildings have been added to the #UnrealEngine #PCG City Gen series that I started on YouTube. Next part coming this Sunday at 9am Pacific! And don't worry, you don't need to watch the first part if you only care about this. But you totally should. :P www.youtube.com/@Procedural_...
Well, it seems like MAYBE you guys do indeed want me to do a city gen in #UnrealEngine5. I guess we can start by making a road network with the new 5.7 spline intersection node, and a bit of help from #PCGEx. Then go from there. :) Tutorial coming Sunday: www.youtube.com/@Procedural_...
You don't hate Rockstar enough, once again circumstances prove that the negative stories about them aren't exaggerated, but watered down. gtaforums.com/topic/100418... Boeing of gaming companies.
@proceduralminds.bsky.social just pushed a really cool intro to #PCGEx filter ecosystem which is hand down one of the anti-pattern I’m the most proud of introducing into PCG :D youtu.be/lqS9u3ll48s?...
PCGEx's Filters Are EXTREMELY Powerful, Yet Quite Simple!
YouTube video by Procedural Minds
youtu.be
A horse struggles to exist #art #animation #indieanimationday #horse
Survive the cursed forest by day - hunt, scavenge, endure. Defend your people by night - lead, heal, and hold back the darkness. Peregrino is a survival journey through faith, fear, and the edge of despair. 🛒 Add it to your wishlist: bit.ly/PeregrinoGame #indiedev #gamedev #indiegame
@watabou.bsky.social Hey there! I'm thinking of parsing the output of your generators to generate PCG data skeletons in Unreal -- would that be ok with you? And if so, how stable are your different data models for the existing generators? Feel free to DM me if you want to take this in private!
MeshBlend is finally here! 🥳 So proud to finally release what I've been working on for 16 months! MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality! Available on Fab for #UE5 now! #gamedev #unrealengine
#PCGEx Discord hit the 600 members milestone(?) today, and yet there is still no proper documentation for the plugin. :D
Weeee #PCGEx 0.66 is officially out on FAB! - Decent changelog : pcgex.gitbook.io/pcgex/infos/... - New Cool™ Examples in the example project : github.com/Nebukam/PCGE... #unreal #techart #ue5 #pcg #opensource
Fun stuff coming to #PCGEx example project tomorrow (or earlier, or later, depending on when FAB push goes through) 👀
Fun stuff coming to #PCGEx example project tomorrow (or earlier, or later, depending on when FAB push goes through) 👀
highly recommend making a fully procedural character controller, there's no way you'll spend too much time on it.
In an industry just full of so many blatantly anti consumer practices, it's important we are fighting back in any way possible "Games as a service" is theft #stopkillinggames EU: eci.ec.europa.eu/045/public/#... UK: petition.parliament.uk/petitions/70...
European Citizens' Initiative
Give your support !
eci.ec.europa.eu
I'm giving this a huge shout-out, especially today when this ultra-talented open source developer helped me improve a challenging PCGEx cluster-graph filtering issue. Awesome plugin, awesome dev, awesome ecosystem around it. And hell yeah, it builds on Linux!
Just pushed version 0.65 of PCGEx for Unreal 5.6! 🚀 This release comes after a nerve-wracking refactor to align with the new data architecture; painful, but worth it. Big thanks to the always-growing community, you keep this alive ❤️ #pcg #unreal #pcgex
as a child I thought it was wildly unrealistic that Sims would immediately give up on all their goals and dreams if a single dirty plate was left on the ground but now that I’m an adult I understand that that was the most realistic part of the game
Steam page now up- bit premature as I don't have a trailer yet, but since I'm on Inside Unreal tonight it's better to have it than not. Wishlist today! store.steampowered.com/app/3680580/... forums.unrealengine.com/t/inside-unr... #gamedev #indiedev #ue5 #robots #london
The Last Gig on Steam
The Last Gig is an immersive first-person stealth-action game that sees you facing off against a blandly murderous superintelligence. Sneak and fight your way through all-too-near-future London in ord...
store.steampowered.com
Apple contributes VisionPro support to Godot: github.com/godotengine/...
Native visionOS platform support by rsanchezsaez · Pull Request #105628 · godotengine/godot
Dear Godot community, I'm on Apple's visionOS engineering team, and we would like to contribute Vision Pro support to the Godot engine. This is the first PR that lays the foundation for tha...
github.com
For #UE5 folks working in PCG, you owe it to yourself to check out this free tool. It can be a bit overwhelming to learn, as ProceduralMinds' video says, but #PCGEx does the heavy lifting on a lot of complex geometry problems.
@proceduralminds.bsky.social had his first contact with #PCGEx this weekend, and he's saying very good things about it 👀 -- I really need to tackle that documentation debt, it's more like bankruptcy at the moment 😅 www.youtube.com/watch?v=mA_U...