Pauline Marlière

@freyakyle.bsky.social

Award-winning Narrative Designer & Game Writer (FR/EN) Currently working on Rewind And Reclaim 🔪, Teamcrafter ⛏️, and more! Previously Lead on Caravan SandWitch 🚚🥪🧙‍♀️, Panoptic 🔶 She/Her 🌈🇧🇪🍉 https://paulinemarliere.com/writing/

This was a fascinating exercise: find out what went wrong with creativity in the games industry. The conclusion: there are too many cowards controlling too many critical levers, and until we figure out how to put people -taste, creativity, and craft- back at the top, we're going to be stuck.

GamesIndustry.biz@gibiz.bsky.social · 2w ago

The games industry is stifled by a culture of fear, concludes a workgroup hosted by Rami Ismail. https://bit.ly/4vPbIzv

Hi #PortfolioDay! I'm Garance, a French illustrator making art for indie games and currently developing my first murder mystery dating sim! Cute, colorful art. Dangerously hot dates. If that's your thing, stick around! ❤️ Always happy to meet fellow indie devs and artists! ✨

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Ok I have more bad takes: one of my worst takes is that I always feel a twinge of suspicion at all of the "you need to kill your ego/you need to allow yourself to be brutalized by criticism/you are bad/your ideas are bad" takes that tend to accompany most game design ethos manifestos.

Thank you so much to @jon.inkle.co and @sagarberoshi.bsky.social for having me on the podcast, it was a wonderful conversation! 🙏 Very grateful to have been given a platform to discuss this niche topic!

inkle@inkle.co · 2mo ago

New Kaleidoscope episode! Narrative designer @rdemiranda.bsky.social joins us to discuss the untapped potential of in-game economies to build the fiction of the world - and to drive the story, too. Listen here, or on any podcast platform: www.inklestudios.com/kaleidoscope...

I genuinely can't wait to share the weird things I'm working on right now, but in the meantime: I have slots open for new projects and audits! 🙏🌟 I'm Raquel de Miranda, a freelance narrative designer with a near-decade of experience in AAA, AA, down to the tiniest of indie projects. ✍️🎮

a list of thumbnails of the games Raquel de Miranda has worked on, which includes: Avatar: Frontiers of Pandora, Banishers: Ghosts of New Eden, The Merlies, Last Time I Saw You, Fading Echo, and project Blura photography of the op in a gray blouse, cropped at the waist. She's crossing her arms and looking at the camera

✨It's that time of the year again✨ My narrative services (EN/FR) are open for new clients starting February. Whether you need support for your story, characters, worldbuilding, narrative system design, or someone who can write cozy and intimate moments as well as tense fight scenes… I'm your gal!

The dreadful #OpenToWork banner on my Linkedin profile picture, as well as my title : Senior Narrative Designer & Game Writer.

UBISOFT - Appel à la grève Jeudi 22 Janvier - Matin Suites aux annonces catastrophiques venant de M. Yves Guillemot (plan de réductions des coûts, projets tués, arrêt du télétravail, etc.), la section Solidaires Informatique appelle à un débrayage ce Jeudi 22 Janvier matin.

Suites aux annonces catastrophiques venant de M. Yves Guillemot (plan de réductions des coûts, projets tués, arrêt du télétravail, etc.), la section Solidaires Informatique appelle à un débrayage ce Jeudi 22 Janvier matin.
	Nous appelons les salarié-es d'Ubisoft Paris à 1/2 journée de grève, avec les revendications:
    • fin du plan de réduction des coûts,
    • maintien et extension des conditions du télétravail
    • des augmentations décentes pour l’année qui vient

	Ceci est une première réponse à l'absurdité des décisions managériale. 
	D'autres mouvements de grève sont actuellement discutés. Il est hors de question de laisser un patron en roue libre démolir nos conditions de travail. Peut être faut il lui rappeler que ce sont ses salarié-es qui font les jeux.

Présentez vous via ce qui a failli vous tuer : Bonjour, je suis la tempête du Pukkelpop de 2011, et plus spécifiquement un chapiteau qui s'effrondre. (ce jour-là j'ai découvert mes skills de ninja en faisant des sauts au-dessus de tables et de bancs que je n'aurais jamais pu imaginer)

Guillaume Veer@baronvonchateau.bsky.social · 7mo ago

Présentez vous via ce qui a failli vous tuer : Bonjour, je suis la flemme de mâcher une patate correctement.

Faisons des jeux bof, des jeux cassés, des non-jeux, des jeux bizarres, des jeux pas fun, des jeux vulgaires... Arretons de nous aliéner avec la first-hour-experience, avec n'être jamais ennuyeux, avec des gameplay loop, avec des montages de trailers et capsules Steam...

Happy last day of 2025, y'all. We survived another year. Yay. It's kinda dreading for me to read through everyone's recap. I mean, it's great! And I'm happy for you! But when it comes to looking at my own year… I can only see a year of grieving. Again.

#artvsartist 2025! It's been quite a ride, so here's a little retrospective ✨ 2025 has been quite harsh for the video game industry, and despite some good releases, it's quite hard not to think about all the layoffs and studio closures we've been through. (1/X)

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‘everyone in gamedev is using AI’ the business dumdums are using it to generate decks and write bad copy. They think it’s good because they think their basic lore ideas make a good game. that’s it that’s who is using AI