@h4724.bsky.social

I make Quake levels and sometimes other stuff the numbers don't mean anything.

The best part about creating things is getting those 5 ppl who you actually made it for pogging out and having a great time with it. We love our Sickos.

I can completely understand how games like Campaign Evolved come to be. You watch someone playing the game, and if they don't immediately understand something it feels REALLY BAD to watch that happen. Designers need to hold back on acting on that impulse though, otherwise you ruin the illusion.

The environment is the most important character in the game, and it has a story to tell. When designing levels, I’m thinking about several aspects that have to do with its place in the world, what its function is, how can I innovate in its design... 1/2

「 Timber Wolf Enjoyer」@poprygozhin.bsky.social · 2mo ago

I want to ask something. When you were designing levels, how much mentally were you in your heritage vs, i don't know, thinking like an adnd dungeon master if at all? Basically, what was your head like when making levels?

It's really sad to see id lay off both sponge and SyncError, their two biggest public advocates for game history preservation, modding, and Quake itself, at the same time. I hope everyone affected somehow ends up better off than they were before.

sponge@goodass.dog · 2mo ago

after almost 16 years my time with id is done as layoffs ravage everyone across the companies. i'm going to be fine money wise, but if you have money to spare, donate it to the game worker hardship fund! uvw-cwa.org/hardship-fun...

I'm heartbroken to hear about the Microsoft layoffs that have hit id Software. This triology of Doom has been incredible and wouldn't have been possible without these talented people. If you need some incredibly talented folks on your team, I have linked who I can so far below.

Bild

I have a map in this set! It was very iterative type of process, since I kept making adjustments to the layout to fit within the requirements. This was also the first time I've tested something I've built in DOSBox.

Screenshot from Quake. A knight guards some green armor for some reason.Screenshot from Quake, featuring the classic ogre-on-a-high-place.Screenshot from Quake, showing the whole layout of a map.
@h4724.bsky.social · 3mo ago

I (finally) released the 30th Anniversary Limits Jam for #Quake, just in time for the big day itself! 16 maps + start map made to the same constraints as the original campaign. Go play it here! www.slipseer.com/index.php?re...