@lexdev.net
Gabriel Sassone
@gabrielsassone.bsky.social
🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer AMD.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche, MPG and others. Only personal views here.
John Parsaie
@parsaie.bsky.social
Graphics at Infinity Ward Prev. Qualcomm Snapdragon, Unity
Colin Penty
@colinpenty.bsky.social
Technical Art Director at The Coalition
007 First Light
@007game.ioi.dk
Play a James Bond origin story and Earn The Number in #007FirstLight, by IO Interactive. Available now. Get now: https://bit.ly/007FirstLightGetNow
Soufiane KHIAT
@soufianekhiat.bsky.social
Lead Rendering Software Engineer At @EA - @CriterionGames, ex @Unity3d, ex @UbisoftMTL All expressed opinions are my own
Jorrit Rouwe
@jrouwe.bsky.social
Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
Peter
@peter-heil.bsky.social
Lead Rendering Engineer on Battlefield Lives in the Netherlands
Vicki Ferguson @ GDC
@vickiferguson.bsky.social
Principal Technical Director @ Respawn Formerly EA, Ubisoft
Jasper Bekkers
@jasper-bekkers.bsky.social
Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
Christoph Peters
@momentsingraphics.bsky.social
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own. https://MomentsInGraphics.de
hale
@halefall.net
vfx and tech art orb any pronouns linktr.ee/halefall
Alex Tardif
@longbool.bsky.social
Senior Graphics Programmer @ Digital Extremes. Previously ZeniMax Online, WB Blog: https://alextardif.com/eden.html
Guerrilla
@guerrilla.bsky.social
🌷 Amsterdam-based developer of the Horizon franchise; creators of the Killzone franchise.
Oliver Franzke
@p1xelcoder.bsky.social
I'm making colored pixels for Double Fine Productions. Lead Programmer of Broken Age. Also worked on Keeper and the remastered versions of Grim, DotT, FT and Monkey Island. https://www.p1xelcoder.com/
Martin Fuller
@martinfuller.bsky.social
Principal Engineer - Microsoft ATG
Andy Touch
@andytouch.bsky.social
Creative Developer / Glacier Engine Product Manager at IO-Interactive / Shaders / Live Music / Stop-Motion Games / Horror Films / Music Festivals / TCG / Brit in Copenhagen
Jon Rocatis
@rockets2000.bsky.social
PlayStation/Render coder @ Io-Interactive Likes: electronics, code, photography, rockets. Some assembly required... A cycle saved is a cycle earned.
@ceruleite.bsky.social
Activision, previously at Unity, Bungie, AMD/ATI all opinions my own. Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Ayo
@ayonw.bsky.social
Tech Designer on 007 First Light at IO Interactive, Indie Dev, various other things
Digital Foundry
@digitalfoundry.bsky.social
Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
Lenja making WATERFUL🌱
@lenjamakesgames.bsky.social
🎮 Solo #gamedev aka Findling Games 🪨 🌱🌈🍉 ⬇️✨ WATERFUL on Steam ✨ s.team/a/4414110/
Isabella Haro
@isabellaharo.bsky.social
Unreal Tech Lead @ Oddbot | x- Lighter at Halon on LEGO Fortnite, Jim Henson, Wanted in Hell, Digital Janitors, More | Drexel GDAP ‘23 | GDC Narrative Review Gold Winner ‘20 | GDC CA | 🏳️🌈
@idsoftwaretiago.bsky.social
Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Andras Ketzer
@fluidninjavfx.bsky.social
FluidNinja is real time, responsive fluid simulation for Unreal Engine. URL: unrealengine.com/marketplace/fluidninja-live
Alexandria Ocasio-Cortez
@aoc.bsky.social
Waitress turned Congresswoman for the Bronx and Queens. Grassroots elected, small-dollar supported. A better world is possible. ocasiocortez.com
passivestar
@passivestar.bsky.social
Game Developer and Tech Artist ✨ passivestar.xyz
Tasos Nousis
@final1cut.bsky.social
Programmer at Spiderling Studios doing graphics/physics stuff
Paolo Surricchio
@rollingshark.bsky.social
Rendering and Engine programmer. Now: Santa Monica Studio. Past: Deadpool, CoD:AW, Firewatch, God of War and Apex Legends. Opinions are my own.
Scuff3D Rook
@scuff3drook.bsky.social
https://rookandpossum.com Formerly AAA engine/graphics dev... now indie!
konrad piechota
@piechota.bsky.social
Hello. https://piechota.github.io/
Andrew Willmott
@andrewwillmott.bsky.social
Machynlleth / London Graphics / Systems / R&D Work: Helioflow, Odyssey, Wayve, Football Manager, Spore, SimCity, Sims https://github.com/andrewwillmott https://www.andrewwillmott.com https://soundcloud.com/radiator-8/albums
Steve Karolewics
@skarolewics.bsky.social
Principal Rendering Engineer on Star Wars Jedi at Respawn Entertainment. Formerly @ Monolith, Amazon Games, Microsoft. Contributor to RenderDoc. Opinions are my own. http://stevekarolewics.com
Apoorva Joshi
@apoorvaj.io
Computer graphics, systems programming, general methods. Working on graphics at Unity. Formerly Playdead, NVIDIA, Microsoft. apoorvaj.io 📍Copenhagen
Andrew Helmer
@andrewhelmer.bsky.social
Rendering Engineer. Taking some time off. Previously Respawn, Google, The Foundry, Luxology. Enthusiast landscape photographer (andrewhelmer.com/photography). All views my own. He/him.
Paweł - legomyrstan
@legomyrstan.bsky.social
Houdini Pipeline TD so Houdini, Python and sometimes realtime, occasionally history(especially late medieval!)
Kenneth Gorking
@kennethgorking.bsky.social
Programmer.
WillP
@willpgfx.bsky.social
Senior graphics programmer II on T4 at Blizzard. Personal account. https://willpgfx.com
@hyalin.bsky.social
Rendering Programmer
Vladimir Komarov
@vrkomarov.bsky.social
Graphics programmer at Lesta Games (prev Wargaming St. Petersburg) Here I post about computer graphics and my engine/renderer mastodon.gamedev.place/@VrKomarov https://x.com/VrKomarov
Eugene Griskov
@grisevg.bsky.social
Pretends to be a Graphics Programmer, multiplying by -1.0f. I like video games and people who make them. Ex R*. Helped out a little bit with Horizon Remaster and TLOU2 port and DS2 port. All opinions are my own and not rated by the ESRB. He/him.
Michał Olejnik
@olej3d.bsky.social
Rendering Engineer @ Infinity Ward Poland Ray Tracing @ Activision
Preston Glenn
@prestonglenn.bsky.social
Designer | Independent < Respawn < Infinity Ward < 2015 Apex Legends (Launch - Season 17) • Titanfall 1/2 • Call of Duty 1/2/4:MW/MW2 • Medal of Honor: Allied Assault
GankAlpaca🏳️🌈
@gankalpaca.bsky.social
21M Antiwar Russian. Lib left. I love fromsoftware games. Learning dutch and mandarin, graphics programming and art
noah witherspoon
@mahalis.bsky.social
just lurking so far—I am mostly at https://mastodon.art/@noah
Jonathan.
@twoscomplement.brnz.org
Ones, zeroes, 🌱s, etc
Cirscene
@cirscene.bsky.social
I capture video games He/Him No mods or a.i. https://www.instagram.com/cirscene?igsh=MXhoNXBnZDF5ajRjcA==
Bernat Muñoz
@shashclp.bsky.social
Grumpy programmer. Demoscener. I (try to) make machines produce faster and more beautiful pixels
Reed
@wazawoo.bsky.social
creator of https://shortsorpants.app, out now on iOS! // making https://mapwhiz.app, a game about maps! // doing the stuff in https://reeddoesstuff.com
Shadow-Link
@shdow-link.bsky.social
Retro gaming enthusiast, hobby game/tool programmer. Blog: https://www.shdow.nl
Lionel Lemarié
@hikey.org
Rendering, ray tracing, Metal API.
Jason Young
@jason-a-young.bsky.social
Engineer working on mobile games