@lexdev.net

Gabriel Sassone

@gabrielsassone.bsky.social

🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer AMD.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche, MPG and others. Only personal views here.

John Parsaie

@parsaie.bsky.social

Graphics at Infinity Ward Prev. Qualcomm Snapdragon, Unity

Colin Penty

@colinpenty.bsky.social

Technical Art Director at The Coalition

007 First Light

@007game.ioi.dk

Play a James Bond origin story and Earn The Number in #007FirstLight, by IO Interactive. Available now. Get now: https://bit.ly/007FirstLightGetNow

Soufiane KHIAT

@soufianekhiat.bsky.social

Lead Rendering Software Engineer At @EA - @CriterionGames, ex @Unity3d, ex @UbisoftMTL All expressed opinions are my own

Jorrit Rouwe

@jrouwe.bsky.social

Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.

Peter

@peter-heil.bsky.social

Lead Rendering Engineer on Battlefield Lives in the Netherlands

Vicki Ferguson @ GDC

@vickiferguson.bsky.social

Principal Technical Director @ Respawn Formerly EA, Ubisoft

J

Jasper Bekkers

@jasper-bekkers.bsky.social

Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite

Christoph Peters

@momentsingraphics.bsky.social

Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own. https://MomentsInGraphics.de

hale

@halefall.net

vfx and tech art orb any pronouns linktr.ee/halefall

Alex Tardif

@longbool.bsky.social

Senior Graphics Programmer @ Digital Extremes. Previously ZeniMax Online, WB Blog: https://alextardif.com/eden.html

Guerrilla

@guerrilla.bsky.social

🌷 Amsterdam-based developer of the Horizon franchise; creators of the Killzone franchise.

Oliver Franzke

@p1xelcoder.bsky.social

I'm making colored pixels for Double Fine Productions. Lead Programmer of Broken Age. Also worked on Keeper and the remastered versions of Grim, DotT, FT and Monkey Island. https://www.p1xelcoder.com/

Martin Fuller

@martinfuller.bsky.social

Principal Engineer - Microsoft ATG

Andy Touch

@andytouch.bsky.social

Creative Developer / Glacier Engine Product Manager at IO-Interactive / Shaders / Live Music / Stop-Motion Games / Horror Films / Music Festivals / TCG / Brit in Copenhagen

Jon Rocatis

@rockets2000.bsky.social

PlayStation/Render coder @ Io-Interactive Likes: electronics, code, photography, rockets. Some assembly required... A cycle saved is a cycle earned.

@ceruleite.bsky.social

Activision, previously at Unity, Bungie, AMD/ATI all opinions my own. Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.

Ayo

@ayonw.bsky.social

Tech Designer on 007 First Light at IO Interactive, Indie Dev, various other things

Digital Foundry

@digitalfoundry.bsky.social

Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net

Lenja making WATERFUL🌱

@lenjamakesgames.bsky.social

🎮 Solo #gamedev aka Findling Games 🪨 🌱🌈🍉 ⬇️✨ WATERFUL on Steam ✨ s.team/a/4414110/

Isabella Haro

@isabellaharo.bsky.social

Unreal Tech Lead @ Oddbot | x- Lighter at Halon on LEGO Fortnite, Jim Henson, Wanted in Hell, Digital Janitors, More | Drexel GDAP ‘23 | GDC Narrative Review Gold Winner ‘20 | GDC CA | 🏳️‍🌈

@idsoftwaretiago.bsky.social

Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs

Andras Ketzer

@fluidninjavfx.bsky.social

FluidNinja is real time, responsive fluid simulation for Unreal Engine. URL: unrealengine.com/marketplace/fluidninja-live

Alexandria Ocasio-Cortez

@aoc.bsky.social

Waitress turned Congresswoman for the Bronx and Queens. Grassroots elected, small-dollar supported. A better world is possible. ocasiocortez.com

passivestar

@passivestar.bsky.social

Game Developer and Tech Artist ✨ passivestar.xyz