Stefan Ivanovski

@limepixl.bsky.social

Software Engineer that is passionate about computer graphics, light transport theory and rendering. he/him/them https://limepixl.github.io

Make stuff. For the love of all that there is, please just keep making stuff! Doesn't matter if it's bad, good etc. Just *keep* making stuff.

meshoptimizer 1.3 is out! Featuring a new voxel remesher, support for normal generation, several simplification improvements and various optimizations and fixes. GitHub stars and reposts appreciated! meshoptimizer was started 10 years ago; excited for the years to come! github.com/zeux/meshopt...

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Hey there friends! Unfortunately, I was among those impacted by layoffs at Heart Machine last week. If you or someone you know is looking for an experienced Unreal Engine Technical Artist, I'm available for full time, part time, or contract opportunities.

We're finally bringing our powerful and user friendly CPU profiler to Linux! The beta version is now publically available, and it's free for 60 days during the open beta, so there's really no excuse not to try it out! Just download, extract, optimize. superluminal.eu/applications...

Superluminal For Linux | Fast Profiling Without The Challenges

No pages of installation guides. No Gigabytes to download and install. Just unzip, run and focus on performance issues. It Just Works™.

superluminal.eu

If you've been watching recent engine-related news from the industry and are feeling disenchanted with that trajectory, I'd like to share some non-mainstream projects that might brighten your day:

Really excited that a small chunk of my code is officially in UE5.8 today! I got the pleasure to work on a plugin that maps X-Rite's AxF material model to UE5's Substrate. Feeling extremely grateful to work with such amazing and smart individuals on a daily basis! dev.epicgames.com/documentatio...

Unreal Engine 5.8 Release Notes | Unreal Engine 5.8 Documentation | Epic Developer Community

Overview of new and updated features in Unreal Engine 5.8

dev.epicgames.com

Ran into a Slang issue today, where non-uniform descriptor indexing was broken for my shaders. Saw that it was due to incorrect SPIR-V. I searched if anyone else had this issue, and I found this GH issue... github.com/shader-slang... Wait, where do I know this author from?!😅@h3r2tic.bsky.social

Incorrect use of `NonUniform` in SPIR-V · Issue #10525 · shader-slang/slang

Hullo! I've noticed glitches in some of my rendering ops that use descriptor indexing. It turns out that my driver (RADV) did not find the NonUniform decorations that Slang emits sufficient. I've d...

github.com

HELP! #raylib maintainers needed! raylib has grown a lot in the last few years and it's impossible for me to maintain everything; there are some systems that I'd need some help from users with more experience than me! Thanks for your support! ❤️ github.com/raysan5/rayl...

HELP! Maintainers needed! · Issue #5874 · raysan5/raylib

raylib has grown a lot in the last few years and it's impossible for me to maintain all the parts involved in the library, there are specifically some systems that need maintainers to help with: [b...

github.com

While volk always tracks the latest Vulkan version (I've automated myself), I occasionally tag new numbered versions and today is such a day! New release 1.4.350 features a number of small improvements for various edge cases as long as all the new extensions you may want. github.com/zeux/volk/re...

Release 1.4.350 · zeux/volk

A periodic tagged release of volk, matching Vulkan 1.4.350. New extensions: VK_EXT_descriptor_heap 🎉 VK_ARM_data_graph, VK_ARM_data_graph_optical_flow, VK_ARM_performance_counters_by_region, VK_AR...

github.com

My 2025 talk 'Gyms, Zoos, and Museums: Your documentation should be in-game' is now also available in text format, for those who like to read instead of watch: rystorm.com/blog/gyms-zo... And if you haven't seen it yet, there is an all new video too, with bonus material on the history of Zoos!

Gyms, Zoos, and Museums: Your documentation should be in-game — Robin-Yann Storm, Product & UX Designer for Tools

Gyms, Zoos, and Museums: Your documentation should be in-game

rystorm.com