MachineScreen

@machinescreen.bsky.social

Indie Game Dev Been making free, micro games on & off for ~10 years. The current plan is to try and make something bigger. I was @machine_screen on Twitter machinescreen.itch.io Suffolk, UK

Ringwyrm is an immersive action horror game with survival elements. Explore a nonlinear interconnected world, meet a large cast of memorable characters, slay sickly monstrosities and avoid myriad diseases. Coming 2027.... wishlist below!

Well overall this is actually better than I thought it would be going from the vibes last week. However I'm not sure why there needs to be a carve out for using LLMs for 'menial things' when all of the example tasks listed are perfectly possible and arguably more reliable without using them. 🤷‍♂️

Godot Engine@godotengine.org · last mo.

For years we have been overwhelmed by the volume of code contributions we have to review, especially from new contributors. AI has made the problem much worse. That's why we are taking steps to reduce the burden on maintainers while still welcoming new contributors: godotengine.org/article/cont...

AI is forcing a wedge between those who see any given craft as a means to an end vs. those who have learned to enjoy and value the skillful execution of the craft itself

This "ai code/art is already everywhere and impossible to avoid so you should just relax about people using it" shit has to stop, it's not remotely true. Same exact shit as "it's the inevitable future!" or "you can't put the genie back in the bottle!!" We can literally do whatever the fuck we want

The Godot LLM stuff feels like it's going to put a lot of users in very awkward situations with their principles and stated beliefs, myself included. Maybe I'm in a bubble but gamedev feels pretty tight knit and the overwhelming majority of competent creators seem to be against LLM usage.

This is the galling thing. Your official policy can be ’discourage use’ but then it appears that’s just a do as I say not as I do situation. With how vociferous the reaction can be around indie games found to be using LLMs I’m surprised the Godot foundation isn’t considering the reputational damage.

Yuri@yurisizov.bsky.social · 2mo ago

So here’s the thing. Regular contributors, key maintainers, and project leaders are using LLMs in their work (not always for the final code itself). This is not a matter of “inevitable” external slop getting in. On the principle, several in the project are AI users and use it while working on Godot.

Obviously the Trenchbroom situation sucks but I'm confused as to why I seem to be noticing a more significant backlash against the one guy who maintains that compared to say Godot where there's an increasing number of PRs with AI disclosures (which, for clarity, also sucks).