Marat

@marat.uk

An indie in London, I make multiplayer games that are destined to die out

this is not even the first job where I've had coworkers ask "how did you learn to type so fast?" okay guys well there's this thing called a "forum," and sometimes people in it are *wrong*, so

The "enemy spotted the player and changed behaviour" event is real, it exists in the game world. The audio bark emitted by this event is a UI contrivance -- it's necessary to signal something to the player, but if the game itself doesn't respond/react to it, it's in some sense not real.**

A freebie from a talk I wrote but never gave on creative direction after working on dozens of games & having directed many things myself. I unironically believe this single flowchart can save some people tens of thousands of dollars, relationships & countless wasted hours. Anti-Molyneux direction.

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adamatomic@adamatomic.bsky.social · last wk.

if i ever find out any of you are approaching creative direction the way molyneux claims to (ask insanely talented artist for mealy basic shit, ghost them for two weeks, then complain that everythin gin the drawing is wrong???) i am going to beat your ass i will drive to your house in my 2009 hond

Looking for game devs who have been directly inspired by anything BioWare for my next video. I suspect the public likely doesn’t quite realize the extent of their influence on the industry, so I’d really like to highlight that. If you are one such game devs, pls reply to this post!

it is unusual for me to ask for help on the internet. but this is very important. i'm going to need you to send me videos of very cool boss explosions so i can make one.

tried Dia a bit this afternoon, but fundamentally i don't like it because all the things it has that Arc doesn't are things i don't want. and all the things it does differently to Arc are just a little upsetting because they remind me that my nice browser got taken away.

surprising no-one, i find myself thinking: ah, teaching is so cool, my students are so cool, it's so exciting to see the things they've been making

one thing you learn from making a lot of things is that the nitty gritty details, the millions of tiny invisible decisions, ARE the art. The "higher level ideas" are not nearly as important or interesting

Freya Holmér@freya.bsky.social · last mo.

"AI lets you focus on the higher level ideas!!" because we all grew up dreaming of becoming managers and CEOs we all know the real artists at the very highest level are the shareholders, famously full of amazing ideas

the "adapt or die" people failed to consider the secret third option of forming a neoluddite community where I'm selling my latest video game on usb sticks in a little lemonade stand