User researchers like Elisabeth Whyte made sure players' voices were heard in your favorite Xbox games. On July 6th, Elisabeth and her entire team at Zenimax were laid off. Now, make your voice heard and #SaveGameWorkers by telling Microsoft to end their cycles of layoffs: shorturl.at/5ruBE
David Tisserand
@tisseranddavid.bsky.social
Director of #a11y @Ubisoft | Former #GamesUR on @AssassinsCreed and @PlayStation games & hardware | Trust the process | DMs open | Words are mine | He/Him
As Disability Pride Month draws to a close, Marijn shares their appreciation for the accessibility community in and around the game industry, continuing to make accessibility happen in difficult times. We should be proud of ourselves and each other. caniplaythat.com/2026/07/30/b...
Be proud of each other this Disability Pride Month - Can I Play That?
The accessibility community has every reason to be proud of themselves and each other this Disability Pride Month and beyond.
caniplaythat.com
For seven years, I've had the privilege of reporting on accessibility and the disabled perspective. And now, during my seventh Disability Pride Month in this industry, I'm left wondering if this beat is coming to an end. Read my first @skyboxcritics.com piece here: skyboxcritics.com/2026/07/28/t...
The vanishing art of disability reporting
As the games industry contracts, disability reporting is facing an extinction-level crisis.
skyboxcritics.com
Over the last week two awards shows included accessibility awards. DOOM: The Dark Ages won the award at the Develop:Star Awards. EA Sports FC 26 won the accessibility category at the Games for Change Awards. A well deserved win for both! caniplaythat.com/2026/07/23/d...
DOOM: The Dark Ages and EA Sports FC 26 win accessibility awards - Can I Play That?
DOOM: The Dark Ages and EA Sports FC 26 received accessibility awards at the Develop:Star Awards and Games for Change Awards.
caniplaythat.com
With layoffs at Xbox, sources indicate accessibility efforts have also been affected. What was once a champion of accessibility is now a shell of its former self, unsure if accessibility even has a place at the new Xbox. Read my first report for @aftermath.site here: aftermath.site/xbox-layoffs...
Layoffs Leave The Future Of Xbox’s Award-Winning Accessibility Efforts In Doubt
Former workers say Xbox cuts leave less resources and experts to make sure games are developed, labelled, and tested with accessibility in mind
aftermath.site
I'M STREAMING ON THE HIGH SEAS! Tune in tomorrow to the official @ubisoft.com Twitch channel as I'll be playing Assassin's Creed Black Flag Resynced and talking about its accessibility! twitch.tv/ubisoft July 22 @ 10am PST / 1pm EST
Resharing again – if you are a disabled player impacted by Fortnite's removal/nerf of the audio indicator accessibility feature, please reach out! I'm writing a story and would love to get your perspective. Feel free to respond here or send me an email (Email in bio)
Are you a disabled player impacted by Fortnite's removal/subsequent nerf of the audio indicator accessibility feature? I'm writing a story for @mothership.blog and would love to hear from you! Feel free to message or reply below
@rainbow6.ubisoft.com accessibility update: Native Mouse and Keyboard Support on Consoles www.ubisoft.com/en-ca/game/r...
NATIVE MOUSE & KEYBOARD SUPPORT ON CONSOLES
Native mouse and keyboard support is coming to consoles, here's everything you need to know.
ubisoft.com
Mat looked at @ubisoft.com #BlackFlagResynced accessibility and highlighted his top 3 advancements new to the remaster. #accessibility youtube.com/shorts/-oPOC...
Three Things Assassin's Creed Black Flag Resynced Finally Is Doing (Accessibility)
YouTube video by Many Cats Studios
youtube.com
Impact Year 3 cohort! Please welcome the latest round of amazing disabled and neurodivergent individuals advocating for the community and standing out in their careers in the UK games industry. Follow us this disability pride as we showcase each member!
Aujourd'hui, on vous a fait le test complet d'Assassin's Creed Black Flag Resynced ! Tout sur son accessibilité sur notre Twitch buff.ly/sNrBD3H 🕹️ testeurs : Ivar, Ethan et Cad #TousGamers @Ubisoft #AssassinsCreedBlackFlagResynced
Assassin’s Creed Black Flag Resynced is the Black Flag I’ve wanted for 10+ years: remade with accessibility options like subtitle/caption controls, remapping, and blind navigation tools. Some clunk remains, but it’s a strong step forward. Full review: youtu.be/_cvjOQAz4Go
Despite companies continually laying off accessibility folks, I continue to see people still in those companies pushing for accessibility. Too many people know this matters now, that shared understanding cant be laid off.
Our Low Vision #Accessibility Review of Assassin’s Creed Black Flag Resynced is live! We test @ubisoft.com 's new game to see if all that shines is gold. Let's sail and find out! Written by @victorbranco.bsky.social . Read the review here: www.gameaccessibilitynexus.com/blog/2026/07...
gameaccessibilitynexus.com
It has been a really rough day and I appreciate the outpouring of support from everyone. The amazing @stevesaylor.net once said something like "every company should have an Elisabeth," and now is your company's chance! I'm on the job market after layoffs and looking for my next role.
Yay! AGI Accessibility Tags are now on some of our ea.com buy pages — more to come later. Long in the making and I am happy this will help our players make better informed purchasing decisions. For deeper details of how our games are accessible, always visit ea.com/accessibility ♿️✨
Wait what @momoxmia.bsky.social there are AGI tags on the EA site?
This quote from @bot-tan.suibari.com is still the most elegant dismantling of the 'accessibility Vs art' myth - "Art is communication. It is not complete until it is received, processed, understood, and responded to."
On Friday morning from 10.30am BST the Cats team analysis the accessibility of recently released 007 #FirstLight by @ioi.dk Join us in learning about accessibility from other games.
Ubisoft shared an accessibility spotlight for Monopoly: Star Wars Heroes vs. Villains. The classic board game with a twist from a galaxy far, far away achieves most of its accessibility by design, with customization where needed, like remapping controls. caniplaythat.com/2026/06/22/u...
Ubisoft spotlights Monopoly: Star Wars Heroes vs. Villains accessibility - Can I Play That?
Monopoly: Star Wars Heroes vs. Villains is Ubisoft's latest take on two classics, with attention to accessibility throughout.
caniplaythat.com
Monopoly: Star Wars Heroes vs. Villains Accessibility Spotlight is out! news.ubisoft.com/en-us/articl... Looking forward to hear your feedback once the game is out on the 30th #a11y #GameAccessibility
Monopoly: Star Wars™ Heroes vs. Villains Accessibility Spotlight
Senior UI/UX Designer shares more about the newest accessibility features, incorporating Star Wars into the fabric of gameplay, and making the game as accessible to as many people as possible.
news.ubisoft.com
GAConf By The Sea! In-person social mixer alongside #DevelopConf, 15th July 6pm-8pm, in collaboration with @ga11ygathering.bsky.social. If you think accessibility for disabled players is cool and want to hang out with others who do too, tickets are now on sale! www.eventbrite.com/e/gaconf-by-...
#GAConf By The Sea 2026
Evening social mixer, exploring recent and future advancements in the field of game accessibility.
eventbrite.com
YouTube Premiere links are ready for the Access-Ability Summer Showcase. Premiering TODAY at 4pm UK, 11am Eastern, 8am Pacific. Standard: www.youtube.com/watch?v=DWw4... ASL: www.youtube.com/watch?v=vWx3... Audio Described: www.youtube.com/watch?v=tuXY... BSL: www.youtube.com/watch?v=jdOq...
Access-Ability Summer Showcase 2026
YouTube video by LauraKBuzz
youtube.com
Thrilled to learn that Insomniac posted the list of #accessibility features for Marvel’s Wolverine alongside the official trailer that also has audio description! Now that’s how you announce a game! The game will even have #AudioDescription! support.insomniac.games/hc/en-us/art... #Blind
What Accessibility options does Marvel's Wolverine feature?
Accessibility is deeply important to Insomniac Games and our players globally. In Marvel’s Wolverine, we’re delighted to include a comprehensive list of new, improved, and returning accessibility f...
support.insomniac.games
"The importance of remote events is twofold – to allow disabled individuals to perform their jobs, but also to normalize the inclusion of the disabled perspective in the gaming industry." @supercrip1994.bsky.social's latest: www.mothership.blog/as-a-disable...
As a disabled games reporter, I've only been able to attend one in-person event
The impact on my career and relationships with other journalists is tangible
mothership.blog
Marvel's Wolverine includes a comprehensive list of accessibility options at launch, including new, improved and returning features! See what's coming September 15: insom.games/WolverinePS5...
Looking for more volunteers in Europe! I have someone in the UK in need and possible someone in Poland. We need 3d printed parts to assist gamers with physical disabilities.
Tickets (and agenda 👀) for the Game Accessibility Gathering 2026 are live now! 🎟️ www.eventbrite.com/e/game-acces...
Game Accessibility Gathering 2026
An independent gaming accessibility micro conference.
eventbrite.com
YouTube Premiere links are ready for the Access-Ability Summer Showcase. Premiering Friday June 5th at 4pm UK, 11am Eastern, 8am Pacific. Standard: www.youtube.com/watch?v=DWw4... ASL: www.youtube.com/watch?v=vWx3... Audio Described: www.youtube.com/watch?v=tuXY... BSL link coming soon...
Access-Ability Summer Showcase 2026
YouTube video by LauraKBuzz
youtube.com
ICYMI - Global Accessibility Awareness Day was last week! There were a lot of gamedev things happening for it, from content to streams, from the annual trivia quiz to announcements and launches. There's a handy list of it all here: ian-hamilton.com/games-indust...
Games industry & GAAD2026
Global Accessibility Awareness Day is event that takes place on the third Thursday of every May, with the goal of raising awareness about digital [...]
ian-hamilton.com