Victor Hunter

@victorehunter.bsky.social

he/him Métis The proscenium arch, old video games, and where they meet Actor demos, resume, agent contact: https://victorhunter.carrd.co/ Editor/host @bloodgodpod.bsky.social‬

You know, I often say that playing old video games is like learning a language. The more you play them the better you become at understanding their vocabulary, the structure, etc. You can become fluent in classic video games, but I think a lot of people simply have lost it, or never learned how to.

I read an article on the Children's Hospital of Philadelphia website that says you're a child. And what's worse, you're one of the ones doctors don't want to heal

when a GBA game looks great it's like an alternate timeline where the SEGA Saturn kept going for 5 more years but everyone decided to outdo each other's pixel-art and when a GBA game looks bad it's like you're looking at an edutainment java game for cellphones

Sometimes when I go off about mini-maps people think I’m just being contrarian or difficult or too obsessed with “friction” or at worst gatekeepy, but I firmly believe that what Aura’s writing about here is worth considering more & more as opportunities for thought get taken from us in everyday life

Aura/Moom@moomanibe.bsky.social · 2d ago

I've been wanting to blog more, so here: a short(ish), off-the-cuff ramble about wolverine, guidance in games, and the void of conscious thought: auratriolo.com/blog/2026/09...

Guidance is a form of communication.

[Achievement from UNBEATABLE: "OHHH I GET IT. THEY ALL HAVE MUSIC NAMES - when you explain an idea, the idea fundamentally changes."]

And communication changes the player’s thought processes in more ways than merely the information being given. Guidance tells the player what to think about and what not to. It establishes safe, “brain-free” spaces. That can be useful! Especially in an overwhelming game. But it can also quietly smother thoughts that might have sprung up in its absence.

well, if i had a nickel for every time today I learned people I respected were taking genocide money, I'd have two nickels weighing my soul down

Victor Hunter@victorehunter.bsky.social · 3d ago

The official stance from @gbstudiocentral.com “We know they directly enable crimes against humanity but they also kick us some blood money so 🤷‍♂️” Seeing such a niche, exciting corner of game dev decide to hitch their wagon to a weapons dealer makes me sick to my stomach. Never been more disappointed

The official stance from @gbstudiocentral.com “We know they directly enable crimes against humanity but they also kick us some blood money so 🤷‍♂️” Seeing such a niche, exciting corner of game dev decide to hitch their wagon to a weapons dealer makes me sick to my stomach. Never been more disappointed

Text from an email showing that GB Studio Central is not only aware of ModRetro’s crimes against humanity, but values them as a partner. 

“Thanks for your email Victor,

We know that ModRetro and their founder can provoke strong reactions with the community, and we value and respect those opinions. ModRetro as a company has been largely very supportive of the homebrew and GB Studio community, including publishing games created by many of our team members. They have allowed many devs and players to enjoy games that would not otherwise get the same exposure and release, and sponsoring our publication is part of that equation. While some of our members also have qualms with their founder, we still see the relationship as a net positive for the community.

I can understand your frustration with this arrangement and respect your decision to not support our magazine because of this. Thanks for being a subscriber up to this point.”
Victor Hunter@victorehunter.bsky.social · 4d ago

Absolutely disgusted to see an ad for modretro on the latest issue of the magazine. I’ve never unsubscribed harder. If you can’t distance yourself from these warmongers I don’t want anything to do with your community @gbstudiocentral.com

The official stance from @gbstudiocentral.com “We know they directly enable crimes against humanity but they also kick us some blood money so 🤷‍♂️” Seeing such a niche, exciting corner of game dev decide to hitch their wagon to a weapons dealer makes me sick to my stomach. Never been more disappointed

Text from an email showing that GB Studio Central is not only aware of ModRetro’s crimes against humanity, but values them as a partner. 

“Thanks for your email Victor,

We know that ModRetro and their founder can provoke strong reactions with the community, and we value and respect those opinions. ModRetro as a company has been largely very supportive of the homebrew and GB Studio community, including publishing games created by many of our team members. They have allowed many devs and players to enjoy games that would not otherwise get the same exposure and release, and sponsoring our publication is part of that equation. While some of our members also have qualms with their founder, we still see the relationship as a net positive for the community.

I can understand your frustration with this arrangement and respect your decision to not support our magazine because of this. Thanks for being a subscriber up to this point.”
Victor Hunter@victorehunter.bsky.social · 4d ago

Absolutely disgusted to see an ad for modretro on the latest issue of the magazine. I’ve never unsubscribed harder. If you can’t distance yourself from these warmongers I don’t want anything to do with your community @gbstudiocentral.com

Reminder that it doesn't matter how good your actors are, your dubs will always be missing something if you refuse to invest proper money and time in scripts. The current best rates and turnarounds for adapters are so laughably bare minimum that the industry has been bleeding talent for decades.

"but the developers always had this vision, they were just limited by hardware and had to adapt" Wow, you mean constraints actually create space for making meaningful creative decisions? Imagine that.

Happy 40th anniversary to the Legend of Zelda series! Want to know more about the English localizations of these games and who brought them to us? Here's a thread! Starting with Dan Owsen, who worked on Link to the Past, Link's Awakening, and Ocarina of Time.

The Legend of Zelda 40th anniversary logo/image, depicting a green and gold banner with the Hylian crest on top, the words "40th The Legend of Zelda" beneath, and a pixelated NES Link swinging a wooden sword.

The PSP Draft Poll is now open for patrons of any level! Which host drafted the roster of RPGs that best captures the essence of the PSP? Was it: - Nadia's collection of classic ports? - Eric's assemblage of enhanced remasters? - Victor's panoply of PSP originals? www.patreon.com/bloodgodpod/...

PSP Draft Poll - Who Drafted the Best RPG Library? | Axe of the Blood God

If you're a $10-and-up patron, you've had your chance to ruminate on the events of our recent PSP Draft. If you're not, now's your chance

patreon.com

I usually approach folks directly but when I start writing projects, I like kicking off with a bit of art. So I'm wondering if any art folks/followers might be interested in taking a commish? Two characters, halfbody, can keep it pretty sketchy and loose. Give a shout if you'd be down to talk.

They were hell-bent on *not* introducing any model of back-end, after-the-fact payments that were tied to the game's success. Why? Because they were reportedly frightened of a "If You Give a Mouse a Cookie"-scenario where, if the *actors* got that, the *devs* would start asking for that. <cont'd>