@selfshadow.com

Xavier Chermain

@xavierchermain.bsky.social

Researcher in Computer Graphics: physically based rendering, material appearance, computational fabrication & additive manufacturing. Inria.

@saschawillems.bsky.social

Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org

Jiayin Cao

@jiayincao.bsky.social

Principal Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.

Alex Tardif

@longbool.bsky.social

Senior Graphics Programmer @ Digital Extremes. Previously ZeniMax Online, WB Blog: https://alextardif.com/eden.html

Crane He Chen

@cranehechen.bsky.social

R&D Scientist @ Industrial Light & Magic, Lucasfilm

Shannon Woods 🦡🖥️👾

@shannonin3d.bsky.social

SIMD Sorceress 💼: Slang at NVIDIA: https://shader-slang.com Slang WG Chair, Khronos Past: Chrome, Android graphics at Google, 3D APIs at Transgaming Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack 👫: @meggsomatic.tv

Cyril Crassin

@icare3d.bsky.social

Research scientist in Computer Graphics at NVIDIA Research. This is a personal feed, opinions are my own. @icare3d@mastodon.gamedev.place

Ana Dodik

@handle.invalid

Graphics & Society @ MIT CSAIL. Prev. Meta, Disney Research. Yugo girl, mother of a half-dog, half-tornado, and a baby seal. 🐶🐶 she/her 🌈🌹

superfunc

@superfunc.bsky.social

video games 🌜 czar @ yoyogigames 🌞 HW @ playstation · interested in perf stuff, custom engines · made Gun Trails for playdate (https://play.date/games/gun-trails/) · previously at that's no moon, nvidia, netflix, disney and pixar

Kenny Mitchell

@farpeek.bsky.social

Senior at Disney Animation. Generative AI, Real-time Rendering, Animation, Games, Movies & Themeparks

@ceruleite.bsky.social

Activision, previously at Unity, Bungie, AMD/ATI all opinions my own. Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.

Phoenix by Tapbots

@phoenix.tapbots.com

An upcoming Bluesky Client for iOS/iPadOS & Mac from the makers of Tweetbot and Ivory. Please don't take it personally if we don't respond often with this account. We are extremely busy working on Phoenix. https://tapbots.com/phoenix

Kyle Hayward

@graphicsrunner.bsky.social

Senior Rendering Engineer on Frostbite and (very)amateur photographer

Louis Bavoil

@louisbavoil.bsky.social

Graphics DevTech Engineer at NVIDIA

Daniel Holden

@theorangeduck.bsky.social

Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/

JCGT announcements

@jcgt-announce.bsky.social

Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org

Graham Wihlidal

@gwihlidal.bsky.social

Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)

baldurk

@baldurk.bsky.social

Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.

Jendrik Illner

@jendrikillner.bsky.social

Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com

Jamie Hayes

@hazejay.bsky.social

Principal Rendering Programmer @ Epic Games. Currently working on Nanite.

Aras Pranckevičius

@aras-p.bsky.social

Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras

Maximilian Tarpini

@maxtarpini.bsky.social

It's all about W÷m² and W÷Kg 🌈🚴‍♂️ www.rombo.tools

Inigo Quilez

@iquilezles.bsky.social

Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.

ChristinaC.🏳️‍🌈🏳️‍⚧️

@christinacoffin.bsky.social

Ex-AAA Rendering+Optimisation Programmer TechArtist, Designer. Stylized Art. #indiedev #gamedev 🏳️‍⚧️ Shader Illusionist AssassinsCreed2 / FarCry2 / BF3 / MidnightClub 2+3 #NoAI She/Her SoCal girl living in 🇸🇪 mastodon.gamedev.place/@ChristinaCoffin

mjp

@mjp123.bsky.social

Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/

Max Liani

@maxliani.bsky.social

Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.

Laurent Belcour

@lbelcour.bsky.social

Research Scientist @ Intel

Paul Malin

@p-malin.bsky.social

Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering. Formerly Activision Central Tech & Bizarre Creations. he/him shadertoy.com/user/P_Malin https://blog.mousefingers.com/ https://www.pouet.net/user.php?who=105060