@selfshadow.com
Xavier Chermain
@xavierchermain.bsky.social
Researcher in Computer Graphics: physically based rendering, material appearance, computational fabrication & additive manufacturing. Inria.
@saschawillems.bsky.social
Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
Jiayin Cao
@jiayincao.bsky.social
Principal Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
Alex Tardif
@longbool.bsky.social
Senior Graphics Programmer @ Digital Extremes. Previously ZeniMax Online, WB Blog: https://alextardif.com/eden.html
Crane He Chen
@cranehechen.bsky.social
R&D Scientist @ Industrial Light & Magic, Lucasfilm
Shannon Woods 🦡🖥️👾
@shannonin3d.bsky.social
SIMD Sorceress 💼: Slang at NVIDIA: https://shader-slang.com Slang WG Chair, Khronos Past: Chrome, Android graphics at Google, 3D APIs at Transgaming Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack 👫: @meggsomatic.tv
Cyril Crassin
@icare3d.bsky.social
Research scientist in Computer Graphics at NVIDIA Research. This is a personal feed, opinions are my own. @icare3d@mastodon.gamedev.place
Ana Dodik
@handle.invalid
Graphics & Society @ MIT CSAIL. Prev. Meta, Disney Research. Yugo girl, mother of a half-dog, half-tornado, and a baby seal. 🐶🐶 she/her 🌈🌹
superfunc
@superfunc.bsky.social
video games 🌜 czar @ yoyogigames 🌞 HW @ playstation · interested in perf stuff, custom engines · made Gun Trails for playdate (https://play.date/games/gun-trails/) · previously at that's no moon, nvidia, netflix, disney and pixar
Kenny Mitchell
@farpeek.bsky.social
Senior at Disney Animation. Generative AI, Real-time Rendering, Animation, Games, Movies & Themeparks
@ceruleite.bsky.social
Activision, previously at Unity, Bungie, AMD/ATI all opinions my own. Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Phoenix by Tapbots
@phoenix.tapbots.com
An upcoming Bluesky Client for iOS/iPadOS & Mac from the makers of Tweetbot and Ivory. Please don't take it personally if we don't respond often with this account. We are extremely busy working on Phoenix. https://tapbots.com/phoenix
Kyle Hayward
@graphicsrunner.bsky.social
Senior Rendering Engineer on Frostbite and (very)amateur photographer
Louis Bavoil
@louisbavoil.bsky.social
Graphics DevTech Engineer at NVIDIA
Daniel Holden
@theorangeduck.bsky.social
Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
JCGT announcements
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Graham Wihlidal
@gwihlidal.bsky.social
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
baldurk
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Jendrik Illner
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
Jamie Hayes
@hazejay.bsky.social
Principal Rendering Programmer @ Epic Games. Currently working on Nanite.
Aras Pranckevičius
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Maximilian Tarpini
@maxtarpini.bsky.social
It's all about W÷m² and W÷Kg 🌈🚴♂️ www.rombo.tools
Inigo Quilez
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
ChristinaC.🏳️🌈🏳️⚧️
@christinacoffin.bsky.social
Ex-AAA Rendering+Optimisation Programmer TechArtist, Designer. Stylized Art. #indiedev #gamedev 🏳️⚧️ Shader Illusionist AssassinsCreed2 / FarCry2 / BF3 / MidnightClub 2+3 #NoAI She/Her SoCal girl living in 🇸🇪 mastodon.gamedev.place/@ChristinaCoffin
mjp
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
Max Liani
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
Laurent Belcour
@lbelcour.bsky.social
Research Scientist @ Intel
Paul Malin
@p-malin.bsky.social
Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering. Formerly Activision Central Tech & Bizarre Creations. he/him shadertoy.com/user/P_Malin https://blog.mousefingers.com/ https://www.pouet.net/user.php?who=105060
Shinji Ogaki
@shinjiogaki.bsky.social
Autodesker
Yağız Aksoy
@yagizaksoy.bsky.social
Computational Photography Lab @ SFU https://yaksoy.github.io/
Jennifer Gable
@jennifergable.bsky.social
🌎Touring Headliner Comedian,Lol0nKillTony, FunnyOrDie,Special ‘6 DRINK MINIMUM’ 269K+ Views on YouTube!🤣🫳🎤JenniferGableOfficial.com PHILLY 10/29! FL 4 Shows! Denver 5 Shows! 2nd Special 8.11🍎📺Amazon 🎟️🎫& Subscribe: https://bnds.us/4otirb
Peter Vangorp
@petervangorp.bsky.social
Assistant Professor in the Visualization and Graphics group at Utrecht University. Working on Perceptual Computer Graphics. @utrechtvig.bsky.social | @utrechtuniversity.bsky.social
Scuff3D Rook
@scuff3drook.bsky.social
https://rookandpossum.com Formerly AAA engine/graphics dev... now indie!
Josh Belanich
@joshbelanich.bsky.social
Software developer and researcher. I enjoy programming GPUs to do empowering things with machine learning and graphics. These days mostly working in Rust, C++, and Typescript. Building scrubjay.app at teneight.studio. Before, speech research at Google.
Thorsten Ruploh
@tr3d.bsky.social
Technical Artist Father | husband | he/him Portfolio: thorstenruploh.com Orbit Lights for Unreal: https://www.unrealengine.com/marketplace/en-US/product/orbit-lights Substance bake prep toolkit: https://tr3d.github.io/SubstanceBakePrep/ https://gum.co/jH
Kevin Gibson
@kevin-gibson.com
He/him. Software developer, graphics/ML prev. Apple, Xbox, Hololens. Canadian. Music, computer graphics, baking, etc.
Matt Keeter
@mattkeeter.com
✨ Weird CAD and graphics research ⚙️ Embedded software and Rust 🌎 Cambridge, MA 🏠 mattkeeter.com
LR
@lr.duangle.com
Account of Leonard Ritter (he/him, they/them). Arts, Maths, Metaprogramming & Nonsense; Game Developer at @duangle. paniq in the demoscene. Building Tukan, maintaining Scopes & gently going NOWHERE.
TeoLightblue
@teolightblue.bsky.social
ECE graduate. Struggling through computer graphics literature, Vulkan, and the occasional RPG that takes an ungodly amount of hours to roll credits for.
Tonci Jukic
@tonci.bsky.social
Computer Scientist and Engineer working in gamedev | CDProjekt RED / Raw Fury, Fury Studios | performance/graphicsm/networking | expert at porting games to consoles | MSc comp.sci. eng. chasing PhD in Machine Learning | ethical AI against hype
Bernat Muñoz
@shashclp.bsky.social
Grumpy programmer. Demoscener. I (try to) make machines produce faster and more beautiful pixels
Ats
@atsk.bsky.social
Tech and lighting artist / game dev and VR generalist. He/him
Michał Olejnik
@olej3d.bsky.social
Rendering Engineer @ Infinity Ward Poland Ray Tracing @ Activision
lark
@lark.tngl.sh
software engineer with an interest in graphics research https://tangled.org/lark.tngl.sh
Christoph Kubisch
@pixeljetstream.bsky.social
NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
Vladimir Komarov
@vrkomarov.bsky.social
Graphics programmer at Lesta Games (prev Wargaming St. Petersburg) Here I post about computer graphics and my engine/renderer mastodon.gamedev.place/@VrKomarov https://x.com/VrKomarov
Renè Kienauer
@dtimerene.bsky.social
Austrian Game Developer Working on Curse Breakers, a dungeon crawling adventure for two made in Unreal. rkien.eu
Interactive Detours
@interactivedetours.com
Made a tiny FPS game based on a 15-second TF2 video. Making an atmospheric parkour game. https://store.steampowered.com/app/4438030/kipi_oppi/
Xavier Chermain
@xavierchermain.bsky.social
Researcher in Computer Graphics: physically based rendering, material appearance, computational fabrication & additive manufacturing. Inria.
Alan Hickman
@fahickman.bsky.social
GPU performance engineer. Ex game dev.
Andrew Tinits
@amtinits.bsky.social
Independent research | formerly @uwaterloo.ca, google, meta | computer graphics + machine learning https://tinits.com/
Leand_r
@buckethat.bsky.social
interested in all things computer graphics