Cale

@caleplut.com

Used to write music and play piano, now tech policy & strategy for B.C. Government out of Vancouver. PhD, MFA in Interactive & Generative music for games Bikes, baking, and bad posts Personal account - opinions and X-COM jokes not official policy

nobuo uematsu is possibly the most famous and well acclaimed video game composer of all time. indisputably he's in the top 3. and i'm gonnna say it: he's probably still underrated

heres a helpful tip: stop buying cartridge razors, which are one of the greatest scams ever perpetuated on humanity. spend a bit on a nice metal handle and then just buy safety razors for basically nothing for the rest of your life. you're welcome

One of my favorite things about the Tour de France is the fact there is a “most aggressive” rider award. They literally give you something that says, “We don’t know if that was smart or even good but we like the way you did whatever that was.”

older games often have a display centric approach to real-time rendering, like, painting lighting into object textures was very common, or straight up using photographs as textures this lets you take very direct control over the look! modern rendering is different (short thread)

Osaka@osaka.zone · 4w ago

Kelly Slater's Pro Surfer (2002) how the did they get the water to look like that, this is incredible I don't mean the reflections, look at the shape of the wave as it moves, the lighting, the glow.. This and the game loop are **amazing** and needs to be studied This is lost technology oh my god