@theforge.dev
@saschawillems.bsky.social
Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
Michael Saladino
@michaelsaladino.bsky.social
Video game leader, investor plus a lover of music, film, cooking, science, and fact gathering.
Froyok (Léna Piquet)
@froyok.fr
"For those who come after" - Gustave Aka Lady Bloom. ☀️🇫🇷 Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok
Morten Vassvik
@vassvik.bsky.social
Simulation and rendering nerd. Co-founder and CTO @JangaFX Working on EmberGen and more. Discord: vassvik @vassvik@mastodon.gamedev.place
Nicolas Lopez
@nicolas-lopez.bsky.social
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Olivier Therrien
@volfaze.bsky.social
R&D Graphics Programmer at CDRIN
Branislav Grujic
@grujicbr.bsky.social
co-founder & cto alphachannel graphics & engine & tools @playtankhead.bsky.social Former Lead Graphics Programmer
Helmut Garstenauer
@helmut-g.bsky.social
formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro) interests: game dev, graphics, physics, .NET, C# @HelmutG@mastodon.gamedev.place
Fredrik Lindahl
@flindahl.bsky.social
Co-founder of Polysoup Interactive. Nebula Game Engine maintainer. Adjunct Lecturer in Game Development at LTU. 🌭Recently released: s.team/a/3282710 🌭
42yeah
@42yeah.is
Graphics engineer @ Tencent Blog: https://blog.42yeah.is
Antonio Caggiano
@antoniocaggiano.eu
Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
Jonathan Garrett
@jonnyblahblah.bsky.social
lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
David Neto 🇨🇦
@dneto.dev
WebGPU and Vulkan shader language standards and tooling. I work at Google, on the Chrome team. I'm also on Mastodon. @dneto@mastodon.gamedev.place Canadian, eh He/him
Elias Daler
@eliasdaler.bsky.social
Making a game that actually runs on PlayStation 1. https://edw.is/
Thomas Geijtenbeek
@tgeijten.bsky.social
I like to simulate how humans and animals move. Creator of SCONE (https://scone.software) and Hyfydy (https://hyfydy.com).
Simon Moos
@simonmoos.bsky.social
Graphics & engine programming at Hello Games on #NoMansSky. All views are my own. http://simon-moos.com https://twitter.com/SimonMoos
Wolfgang Engel
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
Smbat Voskanyan
@thesenpie.bsky.social
Game programmer and artist. Currently working on my indie title.
Ignacio Castano
@icastano.bsky.social
Master swimmer, mountain climber, and stand up coder. I work on texture processing tools at Ludicon. Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
Sébastien Lagarde
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Peter Budziszewski
@peter.budziszew.ski
Software engineer, GPU and low level expert. Tech, politics, dogs, demoscene, random stuff. Mainly lurking, occasionally replying. Sydneysider.
Jalal El Mansouri
@jelmansouri.bsky.social
Software engineer Technical Director @Ubisoft, Ex-Googler, Co-Founder of Legion Labs
@randallrvr.bsky.social
Qualcomm Graphics Research, Ex-meta, former Apple
Promit⚡Roy
@promit.bsky.social
Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
Sebastien Demers
@sebdemers.bsky.social
Engine/Graphics Programmer @ Ubisoft MTL
David Sena
@biovf.bsky.social
Senior Mobile Platform Engineer @Epic Games Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D
Rich Forster
@dickyjimforster.bsky.social
Ex-SIE R&D West SDK Game Tech: PhyreEngine, SDK, Sharing VR. Father, Programmer, Player. My views! Also @dickyjim@mastodon.gamedev.place
Nikita Krupitskas
@krupitskas.bsky.social
accelerating rendering ex Sains Row 3 Remaster, Enshrouded, Six Days in Fallujah
Daily Screenplay Festival contests
@dailyscreenplays.bsky.social
Daily Screenplay Contest Deadlines All of these top screenplay contests offer full feedback on each submitted works. https://festivalreviews.org/daily-screenplay-contest-deadlines/
Vadim IndieHelp
@indiehelp.bsky.social
Promo #Gamedev 🎮✨ Do you have a release coming soon? — We’ll help build #Wishlist. Is the #release today or in the next few days? — We make sure players take notice and provide valuable feedback for you #indiegame Tell us more - indiecurator@yandex.com
GameBrief
@gamebrief.bsky.social
Indie game news, reviews, and guides. Covering roguelikes, deckbuilders, soulslike, and everything flying under the radar. gamebrief.net | admin@gamebrief.net
Nick Crosgrove - Gameplay Engineer for Hire!
@occultgamedev.bsky.social
Looking for my next gig in games! Creative & Gameplay Lead at FateBound Former Senior Gameplay Engineer at Question Games Husband, Dog Dad, He/Him
Jacobo Ríos | ハコボ
@jakovo.bsky.social
Code & Anti-code! Game Graphics & Engine Programmer by profession. I love Science, Art, Photography, Psychology, Astronomy, Rock Climbing, Football⚽️, Drawing & Monkeys!
Jeff Webb
@jeffwebb.tech
Staff Engineer @ Riot, formerly Boss Fight Entertainment and Harebrained Schemes He/Him If I say something it'll likely be about programming, performance, or video games Opinions are my own https://www.jeffwebb.tech/
Victor Grant
@victorgrant.bsky.social
R&D Technical Artist, ex-VFX. Lots of Houdini.
Kittycat
@sam.bunnylabs.dev
I make games some times Working on: https://tanker.bunnylabs.dev/ Twitter: https://twitter.com/LionCatDev2002 Discord: https://discord.gg/cRVbA5NA7s
Andrea Dall'Alba
@andreadallalba.bsky.social
Rendering Engineer at 31st Union 🐻🎮, previously in Milestone 🏍 Graphics enthusiasts 👾 European 🇪🇺
Alan Wolfe
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 25+ year game dev, and graphics researcher. Tech blog: https://blog.demofox.org/
Vulkan tamer
@nickdrisc0ll.bsky.social
Leftist, Data-oriented programmer, 3D graphics/games Odin/C/Rust/C++ Also a little Python for Blender plugins Still masks in public #CovidIsNotOver Follow me @NickDrisc0ll@mastodon.gamedev.place (He/him)
Vil Harvey
@vilyah.bsky.social
Metal Ecosystem Engineer at Apple, formerly at The Foundry and Framestore. Posts are my own opinions, not my employers. Also at @vilya@mastodon.gamedev.place
Nick Fisher
@hydroxide.dev
Building 3D+AI type things with Dart/C++/PyTorch/Blender. hydroxide.dev (blog) github.com/nmfisher (open soure) mixreel.ai (building) holotype.com.sg (company)
Print Play Protect
@printplayprotect.bsky.social
We make cool tabletop items :D
pltc
@pltc.bsky.social
plathc.github.io
Alex Tardif
@longbool.bsky.social
Senior Graphics Programmer @ Digital Extremes. Previously ZeniMax Online, WB Blog: https://alextardif.com/eden.html
Amirabbas Fazelinia
@utilyre.github.io
I edit plain text and move bits around for a living. Posts/Reposts about computer graphics, mathematics, C, and Linux. Website: https://utilyre.github.io
InHUM44n
@rob.vodka
I like computers and frogs
Shaushie
@shaushie.bsky.social
Rendering Engineer, Gamer, Linux Fan
Tim Korecky
@trkorecky.bsky.social
Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
Leon Chevalier
@speedifypress.com
WordPress since v2.3, [...] long and interesting career [...], rocking it with speedifypress.com and adventuresinwordpressing.substack.com 🤘